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Part II. Races 

Standard Reference Document 3.5

 Dwarves

Races

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Favored Class

A character's favored class doesn't count against him or her when determining experience point penalties for multiclassing.

Race and Languages

All characters know how to speak Common. A dwarf, elf, gnome, half-elf, half-orc, or halfling also speaks a racial language, as appropriate. A character who has an Intelligence bonus at 1st level speaks other languages as well, one extra language per point of Intelligence bonus as a starting character.

Literacy: Any character except a barbarian can read and write all the languages he or she speaks.

Class-Related Languages: Clerics, druids, and wizards can choose certain languages as bonus languages even if they're not on the lists found in the race descriptions. These class-related languages are as follows:

Cleric: Abyssal, Celestial, Infernal.

Druid: Sylvan.

Wizard: Draconic.

Small Characters

A Small character gets a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. A Small character's carrying capacity is three-quarters of that of a Medium character.

A Small character generally moves about two-thirds as fast as a Medium character.

A Small character must use smaller weapons than a Medium character.

Humans

  • Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.

  • Human base land speed is 30 feet.

  • 1 extra feat at 1st level.

  • 4 extra skill points at 1st level and 1 extra skill point at each additional level.

  • Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.

  • Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.

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