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We have written some reviews of some books in this genre below. If you like what you see, then please follow the link from this website to amazon.com to purchase.
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Dungeons and Dragons: Players Handbook 3.5 : Pretty much all the rules you need to play are in this book. Beautifully presented with many full colour illustrations, it's a joy to read. It is written as more of a tutorial on how to play the game rather than a reference text. Of course you'll be thankful of this if you are new to the 3rd Edition but it does mean that it can be quite hard to find a specific piece of information during play. Nonetheless, you need this book to play Dungeons and Dragons. Buy it.
Dungeon & Dragons: Revised Dungeon Master's Guide v3.5 : To the Dungeons and Dragons veteren, this book is a bit of an optional extra. But if you are new to the game then this book offers a great deal of help in how to design an adventure. Every Dungeon Master will need the experience tables in this book and the magic item lists are pretty useful. I didn't find the artwork as satisfying as that in the Players Handbook, but the quality of presentation was still of a very high standard.
Dungeon & Dragons: Monster Manual 3.5 : If you are designing a Dungeons and Dragons adventure then you'll probably find yourself refering to this book rather than the Dungeon Masters Guide. The illustrations are great (there's a colour picture for each monster) and its easy to navigate by monster name or by challenge rating.
Dungeon & Dragons: Monster Manual II : More monsters. And most of them are *really* dangerous... If you are running out of new monsters to challenge your players with then this is the book for you. It's mainly aimed at the high level party so if you want CR1 or CR2 monsters then you'd best stick with the first Monster Manual.
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