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A- Aasimar
- Aasimar as Characters
- Aberration Type
- Abilities and Manifesters
- Abilities and Spellcasters
- Ability Boost
- Ability Burn
- Ability Checks
- Ability Checks and Caster Level Checks
- Ability Damage
- Ability Damaged
- Ability Drain
- Ability Drained
- Ability Focus [General]
- Ability Increases
- Ability Modifier
- Ability Modifiers
- Ability Name
- Ability Score Arrays
- Ability Score Improvement
- Ability Score Loss, Special Abilities, Ability Score Loss
- Ability Scores, Ability Scores, Dragon, Advanced
- Ability Scores for Monster PCs
- Abjur, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells
- Abjuration, Special Abilities, Staffs, Spell Descriptions
- Aboleth
- Aboleth Mage
- Aboleth, Psionic
- Abomination
- Abomination Traits, Abomination, Abomination, Abomination, Abomination, Abomination, Abomination, Abomination, Abomination, Abomination, Abomination
- Above and beneath the Streets
- Absorbing Shield
- Absorption
- Abundant Step, Monk, Epic Monk
- Abyssal Greater Basilisk
- AC Bonus, Monk, Dwarven Defender, Epic Monk
- Accelerated Action
- Accelerated Climbing
- Access to Resources
- Accidentally Ending Movement in an Illegal Space
- Acclimated Characters
- Achaierai
- Acid, Goods and Services, Ooze, Ooze, Ooze, Ooze
- Acid Arrow, Sorcerer/Wizard Spells, Acid Arrow
- Acid Arrow Trap, Sample Traps, Sample Traps
- Acid Cloud
- Acid Effects
- Acid Fog, Cleric Spells, Sorcerer/Wizard Spells, Acid Fog
- Acid Fog Trap
- Acid Resistance
- Acid Resistance, Greater
- Acid Resistance, Improved
- Acid Splash, Sorcerer/Wizard Spells, Acid Splash
- Acid Spray, Digester, Giant Bombardier Beetle
- Acid Sting
- Acid Warding
- Acidic Blast
- Acquired and Inherited Templates
- Acquiring Epic Feats
- Acquiring Epic Spells
- Acrobatic [General]
- Acrobatic Charge
- Action Types
- Actions in Combat
- Activate A Magic Item
- Activate Magic Item
- Adamant Law
- Adamantine
- Adamantine Battleaxe
- Adamantine Breastplate
- Adamantine Dagger
- Adamantine Golem
- Adapt Body, 5TH-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Adapt Body
- Adding a Second Class
- Adding Class Levels
- Adding Hit Dice
- Adding More Than One Template
- Adding New Abilities
- Adding Powers
- Adding Seed DCs
- Adding Special Abilities
- Adding Spells to a Wizard's Spellbook
- Additional Damage Dice
- Additional Magic Item Space [Epic]
- Additional Participants
- Adept
- Adept Spell List
- Adhesive
- Adjust Probability
- Advanced Monster Challenge Rating
- Adventuring Gear
- Affinity Field, 9TH-LEVEL PSION/WILDER POWERS, Affinity Field
- Age
- Age Category
- Age, Height, and Weight
- Agent Retriever
- Agile [General]
- Aid, Cleric Spells, Cleric Spells, Cleric Spells, Aid
- Aid Another, Using Skills, Special Attacks
- Aiming A Power
- Aiming A Spell
- Air Domain
- Air Domain Spells
- Air Elemental
- Air Mastery, Elemental, Genie, Elemental, Primal
- Air Mephit
- Air Subtype
- Air Walk, Cleric Spells, Cleric Spells, Druid Spells, Air Walk, Hoary Steed
- Alacrity
- Alarm, Bard Spells, Ranger Spells, Sorcerer/Wizard Spells, Alarm
- Alchemical Item
- Alchemist's Fire
- Alchemist's Lab
- Alertness, Feat Descriptions, Rods
- Align Weapon, Cleric Spells, Align Weapon
- Aligned
- Aligned Attack [Psionic]
- Alignment Traits, Planar Traits, Planar Traits
- All-Around Vision, Tojanida, Xorn, Gibbering Orb
- Allip
- Altars
- Alter Form
- Alter Reality
- Alter Self, Bard Spells, Sorcerer/Wizard Spells, Alter Self
- Alter Shape
- Alter Size
- Alternative Animal Companions
- Altitude Zones
- Always Maximize Roll
- Amorphous, Gibbering Mouther, Phasm, Gibbering Orb
- Amorphous Physiology
- Amphibious, Chuul, Hag, Merfolk, Sprite
- Amulet
- Amulet of Catapsi
- Amulet of Epic Natural Armor
- Amulet of Health
- Amulet of Inescapable Location
- Amulet of Mighty Fists
- Amulet of Natural Armor
- Amulet of Proof Against Detection and Location
- Amulet of the Planes
- Analyze Dweomer, Bard Spells, Sorcerer/Wizard Spells, Analyze Dweomer
- Anarchic
- Anarchic Power
- Anaxim
- Anchored Navigation
- Androsphinx
- Angel
- Angel Subtype
- Angel Traits
- Angel, Astral Deva
- Angel, Planetar
- Angel, Solar
- Animal Affinity, Feat Descriptions, Psychic Warrior Powers, Animal Affinity
- Animal Companion, Druid, Ranger, Epic Druid, Epic Ranger
- Animal Companion Basics
- Animal Domain
- Animal Domain Spells
- Animal Friendship
- Animal Growth, Druid Spells, Ranger Spells, Sorcerer/Wizard Spells, Animal Growth, Scalykind Domain
- Animal Messenger, Bard Spells, Druid Spells, Ranger Spells, Animal Messenger
- Animal Shapes, Cleric Spells, Druid Spells, Animal Shapes, Scalykind Domain
- Animal Traits
- Animal Trance, Bard Spells, Druid Spells, Animal Trance, Scalykind Domain
- Animal Type
- Animate Dead, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Animate Dead
- Animate Held Rope
- Animate Objects, Bard Spells, Cleric Spells, Cleric Spells, Animate Objects
- Animate Plants, Cleric Spells, Druid Spells, Animate Plants
- Animate Rope, Bard Spells, Sorcerer/Wizard Spells, Animate Rope, Artifice Domain
- Animate Trees, Treant, Treant, Elder
- Animated
- Animated Object
- Animus Blast
- Animus Blizzard
- Ankheg
- Annihilating Strike
- Annis
- Annulus
- Antilife Shell, Cleric Spells, Cleric Spells, Druid Spells, Antilife Shell
- Antimagic
- Antimagic Armor
- Antimagic Field, Cleric Spells, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Antimagic Field, Colossus
- Antipathy, Druid Spells, Sorcerer/Wizard Spells, Antipathy
- Antiplant Shell, Druid Spells, Antiplant Shell
- Antipsionic Magic [General]
- Antitoxin
- Ape, Druid, Ape
- Apopsi, 9TH-LEVEL PSION/WILDER POWERS, Apopsi
- Aporter
- Apparatus of the Crab
- Appraise (Int)
- Approval
- Aquatic
- Aquatic Elf
- Aquatic Elf Traits
- Aquatic Subtype
- Aquatic Terrain
- Aranea
- Arcane Archer
- Arcane Eye, Sorcerer/Wizard Spells, Arcane Eye
- Arcane Lock, Sorcerer/Wizard Spells, Arcane Lock
- Arcane Magical Writings
- Arcane Mark, Sorcerer/Wizard Spells, Arcane Mark
- Arcane Mastery
- Arcane Sight, Sorcerer/Wizard Spells, Arcane Sight
- Arcane Sight, Greater, Sorcerer/Wizard Spells, Arcane Sight, Greater
- Arcane Spell Failure
- Arcane Spells
- Arcane Spells and Armor
- Arcane Trickster
- Archmage
- Archon
- Archon Subtype
- Archon Traits
- Area, Spell Descriptions, Power Descriptions
- Area Divine Shield
- Area Spells
- Aristocrat
- Armor, Armor, Armor, Magic Item Descriptions
- Armor and Encumbrance for Other Base Speeds
- Armor and Shields, Armor and Shields, Psionic Item Descriptions
- Armor and Weapon Sizes
- Armor Check Penalty, Skill Descriptions, Armor
- Armor Descriptions
- Armor for Unusual Creatures, Armor, Armor
- Armor of Arrow Attraction
- Armor of Darkness, Darkness Domain, New Spells
- Armor of Rage
- Armor of the Abyssal Horde
- Armor of the Celestial Battalion
- Armor Proficiency, Feat Descriptions, Feat Descriptions, Feat Descriptions
- Armor Qualities
- Armor Skin [Epic]
- Armor Spikes
- Armor/Shield Bonus
- Arrow Catching
- Arrow Deflection
- Arrow of Death
- Arrowhawk
- Arrows
- Artifacts, Artifacts, Artifacts
- Artifice Domain
- Artifice Domain Spells
- Artisan's Outfit
- Artisan's Tools
- Artisan's Tools, Masterwork
- As Follows
- Assassin
- Assassin Spell List
- Assassin Vine
- Assassin's Dagger
- Assimilate, 9TH-LEVEL PSION/WILDER POWERS, Assimilate
- Associated Class Levels
- Associates
- Assume Equipment
- Assume Likeness, Psionic Prestige Classes, Unbodied
- Astral Caravan
- Astral Construct, Psion Discipline Powers, Astral Construct, Astral Construct
- Astral Construct Menu A
- Astral Construct Menu B
- Astral Construct Menu C
- Astral Legion
- The Astral Plane
- Astral Projection, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Astral Projection
- Astral Projection and Etherealness, Nightmare, Hoary Steed
- Astral Seed, Psion Discipline Powers, Astral Seed
- Astral Traveler, 1ST-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Astral Traveler
- Athach
- Athletic [General]
- Atonement, Cleric Spells, Druid Spells, Atonement
- Atropal
- Attach, Dire Animal, Stirge, Weasel
- Attack, Actions in Combat, Reading the Entries, Ghost, Half-Dragon, Half-Fiend, Lich, Vampire, Demilich
- Attack and Full Attack
- Attack Bonus
- Attack Bonus/Saving Throw DC
- Attack from Cover
- Attack Roll
- Attack Rolls
- Attack Your Opponent
- Attack/Full Attack
- Attacking on A Charge
- Attacks, Casting Spells, Manifesting Powers, Lycanthrope, Skeleton, Zombie, Paragon Creature, Divine Characteristics, Creating a Petitioner
- Attacks from Land
- Attacks of Opportunity, Attacks of Opportunity, Actions in Combat
- Attraction, 1ST-LEVEL PSION/WILDER POWERS, Attraction
- Auditory
- Augment Summoning, Thaumaturgist, Feat Descriptions
- Augmented Alchemy [Epic]
- Augmented Critical
- Augmented Subtype
- Augury, Cleric Spells, Augury
- Aura, Cleric, Psionic Item Descriptions
- Aura Alteration, 6TH-LEVEL PSION/WILDER POWERS, Aura Alteration
- Aura of Courage
- Aura of Despair, Blackguard, Giant
- Aura of Doom
- Aura of Evil, Blackguard, Giant
- Aura of Good
- Aura of Menace, Archon, Archon, Archon, Archon
- Aura Sight, 4TH-LEVEL PSION/WILDER POWERS, Aura Sight
- Autohypnosis (Wis; Trained Only; Psionic)
- Automatic
- Automatic Actions
- Automatic Failures and Successes, Combat Statistics, Spell Descriptions, Power Descriptions
- Automatic Metamagic
- Automatic Misses and Hits, Combat Statistics, Actions in Combat
- Automatic Quicken Spell [Epic]
- Automatic Silent Spell [Epic]
- Automatic Still Spell [Epic]
- Autonomous [General]
- Avalanches
- Avatar
- Average Damage
- Aversion, Psion Discipline Powers, Aversion
- Aversion to Daylight
- Averter
- Avoid Suspicion
- Avoral
- Awaken, Druid Spells, Awaken
- Awesome Blow [General, Fighter]
- Axe of the Dwarvish Lords
- Axe, Orc Double
- Axiomatic
- Axiomatic Power
- Azer
- Azers as Characters
B- Babau
- Babble
- Baboon
- Backfire
- Backstabber
- Badger
- Bag of Devouring
- Bag of Holding
- Bag of Tricks
- Balance (Dex; Armor Check Penalty)
- Baleful Polymorph, Druid Spells, Sorcerer/Wizard Spells, Baleful Polymorph
- Baleful Teleport
- Ballista
- Balor
- Banded Mail
- Banded Mail of Luck
- Bane, Weapons, Cleric Spells, Bane
- Bane of Enemies [Epic]
- Banestrike
- Banishment, Cleric Spells, Sorcerer/Wizard Spells, Banishment
- Banishment, Psionic
- Barbarian
- Barbarian Rage
- Barbed Defense
- Barbed Devil (Hamatula)
- Bard
- Bard Spells, Bard Spells, Bard Spells
- Bardic Knowledge, Bard, Epic Bard
- Bardic Music, Bard, Epic Bard
- Barding, Medium Creature and Large Creature
- Barghest
- Barkskin, Cleric Spells, Druid Spells, Ranger Spells, Barkskin
- Barred Doors
- Base Attack
- Base Attack/Grapple, Reading the Entries, Lycanthrope, Templates
- Base Class
- Base Save Bonuses
- Base Saves
- Bashing
- Basic Arrow Trap
- The Basics
- Basilisk
- Bat
- Bat Swarm
- Battle Frenzy
- Battlesense
- Bay, Shadow Mastiff, Yeth Hound
- Bead of Force
- Bear Empathy
- Bear's Endurance, Cleric Spells, Druid Spells, Ranger Spells, Sorcerer/Wizard Spells, Bear's Endurance
- Bear's Endurance, Mass, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Bear's Endurance, Mass
- Bear, Black
- Bear, Brown
- Bear, Polar
- Beard
- Bearded Devil (Barbazu)
- Beast
- Bebilith
- Becoming Even More Fearful
- Behemoth
- Behemoth Eagle
- Behemoth Gorilla
- Behir
- Being Tripped
- Belker
- Belt of Dwarvenkind
- Belt of Epic Strength
- Belt of Giant Strength
- Belt, Monk's
- Bend Reality, 8TH-LEVEL PSION/WILDER POWERS, Bend Reality
- Benefits, Feat Descriptions, Feats, Snatch [General], Wingover [General]
- Berm
- Berserk, Golem, Golem
- Besiegement
- Bestow Curse, Cleric Spells, Sorcerer/Wizard Spells, Bestow Curse
- Bestow Curse Trap
- Bestow Power, 2ND-LEVEL PSION/WILDER POWERS, Bestow Power
- Big and Little Creatures in Combat
- Big Creatures and Cover
- Bigger and Smaller Creatures
- Binding, Sorcerer/Wizard Spells, Binding
- Biofeedback, 2ND-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Biofeedback
- Bison, Druid, Bison
- Bite, Dragon, True, Dragon, Epic
- Bite of the Wolf, Psychic Warrior Powers, Bite of the Wolf
- Black Cloud
- Black Dragon
- Black Dragon Abilities by Age
- Black Dragons by Age
- Black Pudding
- Black Tentacles, Sorcerer/Wizard Spells, Black Tentacles
- Black Tentacles Trap
- Blackguard
- Blackguard Spell List
- The Blackguard's Fiendish Servant
- Blacklight, Darkness Domain, New Spells
- Blade Barrier, Cleric Spells, Cleric Spells, Cleric Spells, Blade Barrier
- Blade Barrier Trap
- Bladewind
- Blasphemy, Cleric Spells, Cleric Spells, Blasphemy
- Blast Feedback
- Blazefire, Lavawight, Shape of Fire
- Bless, Cleric Spells, Paladin Spells, Bless, Community Domain
- Bless Water, Cleric Spells, Paladin Spells, Bless Water
- Bless Weapon, Paladin Spells, Bless Weapon, Glory Domain
- Blessed Book
- Blight, Druid Spells, Sorcerer/Wizard Spells, Blight
- Blightfire, Shadow of the Void, Winterwight
- Blind
- Blind-Fight [General]
- Blinded
- Blinding, Armor, Ruin Swarm
- Blinding Beauty
- Blinding Speed [Epic]
- Blindness
- Blindness/Deafness, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Blindness/Deafness
- Blindsight and Blindsense
- Blindsight, 5-Ft. Radius [General]
- Blink, Bard Spells, Sorcerer/Wizard Spells, Blink, Blink Dog
- Blink Dog
- Blinking
- Blood Bond
- Blood Drain, Dire Animal, Gibbering Mouther, Rast, Stirge, Vampire, Vampire
- Blood Frenzy
- Blown Away
- Blue
- Blue Dragon
- Blue Dragon Abilities by Age
- Blue Dragons by Age
- Blues as Characters
- Bluff (Cha)
- Blur, Bard Spells, Sorcerer/Wizard Spells, Blur, Dragon, Epic
- Boar, Druid, Boar
- Boar Empathy, Lycanthrope, Lycanthrope
- Boat, Folding
- Bodak
- Body Adjustment, 3RD-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Body Adjustment
- Body Equilibrium, 2ND-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Body Equilibrium
- Body Fuel [Psionic]
- Body Purification, 3RD-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Body Purification
- Body Slot Affinities
- Body Thief
- Bodyfeeder
- Bogs
- Bolas
- Bolstering Undead
- Bolt, 1ST-LEVEL PSION/WILDER POWERS, Bolt
- Bolt of Fire
- Bolt of Glory, Glory Domain, New Spells
- Bolts
- Bolts of Bedevilment, Madness Domain, New Spells
- Bone Devil (Osyluth)
- Bonus Domain [Epic]
- Bonus Feat, Monk, Eldritch Knight, Epic Prestige Classes
- Bonus Languages, Cleric, Druid, Wizard, Loremaster
- Bonus Psionic Feat
- Bonus Spells
- Bonus Types, Casting Spells, Manifesting Powers
- Bonuses to Speed
- Book of Infinite Spells
- Boost Construct [Psionic]
- Boots of Dancing
- Boots of Elvenkind
- Boots of Landing
- Boots of Levitation
- Boots of Skating
- Boots of Speed
- Boots of Stomping
- Boots of Striding and Springing
- Boots of Swiftness
- Boots of Teleportation
- Boots of Temporal Acceleration
- Boots of the Winterlands
- Boots, Winged
- Bottle of Air
- Bowl of Commanding Water Elementals
- Box of Brown Mold
- Bracelet of Friends
- Bracers of Archery, Greater
- Bracers of Archery, Lesser
- Bracers of Armor
- Bracers of Defenselessness
- Bracers of Epic Armor
- Bracers of Epic Health
- Bracers of Relentless Might
- Brachyurus
- Brain Lock, Psion Discipline Powers, Brain Lock
- Brain Mole
- Brain Nausea
- Brain Spider, Cleric Spells, Cleric Spells, Spell Descriptions
- Bralani
- Brass Dragon
- Brass Dragon Abilities by Age
- Brass Dragons by Age
- Brazier of Commanding Fire Elementals
- Breach Power Resistance
- Break Another's Pin
- Break Enchantment, Bard Spells, Cleric Spells, Cleric Spells, Paladin Spells, Sorcerer/Wizard Spells, Break Enchantment, Liberation Domain
- Break Scrying
- Breaking and Entering
- Breaking Items
- Breastplate
- Breastplate of Command
- Breath of the Black Dragon, 6TH-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Breath of the Black Dragon
- Brew Potion [Item Creation]
- Bricks from Ceiling
- Bridge
- Brilliant Energy
- Bringing Back the Dead, Casting Spells, Manifesting Powers
- Bronze Dragon
- Bronze Dragon Abilities by Age
- Bronze Dragons by Age
- Brooch of Shielding
- Broom of Animated Attack
- Broom of Flying
- Brown Mold
- Buckler
- Buff
- Bugbear
- Bugbears as Characters
- Building Abominations
- Built-to-Collapse Wall
- Bulette
- Bull Rush
- Bull Rush Results
- Bull's Strength, Cleric Spells, Cleric Spells, Druid Spells, Paladin Spells, Sorcerer/Wizard Spells, Bull's Strength
- Bull's Strength, Mass, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Bull's Strength, Mass
- Bullets, Sling
- Bulwark of Defense [Epic]
- Bulwark of the Great Dragon
- Burn, Elemental, Thoqqua, Elemental, Primal
- Burning Hands, Cleric Spells, Sorcerer/Wizard Spells, Burning Hands
- Burning Hands Trap, Sample Traps, Sample Traps
- Burnt Othur Vapor Trap
- Burrowing Power [Metapsionic]
- Burst, Psychic Warrior Powers, Burst, Xeph
- Buying Buildings
- Bypass
C- Cabinet of Feasting
- Call Back
- Call Creatures
- Call Lightning, Druid Spells, Call Lightning, Weather Domain
- Call Lightning Storm, Druid Spells, Call Lightning Storm
- Call to Mind, 1ST-LEVEL PSION/WILDER POWERS, Call to Mind
- Call Weaponry, Psychic Warrior Powers, Call Weaponry
- Caller in Darkness
- Calling
- Calm
- Calm Animals, Cleric Spells, Druid Spells, Ranger Spells, Calm Animals
- Calm Emotions, Bard Spells, Cleric Spells, Cleric Spells, Calm Emotions, Charm Domain
- Caltrops
- Camel
- Camouflage, Ranger, Assassin Vine
- Camouflaged Pit Trap, Sample Traps, Sample Traps, Sample Traps, Sample Traps, Sample Traps
- Cancellation
- Candle
- Candle of Invocation
- Candle of Truth
- Canny Defense
- Cape of the Mountebank
- Capricious Step
- Capsize
- Captivating Song, Harpy, Harpy
- Carapace
- Carpet of Flying
- Carrying, Movement, and Exploration
- Cart
- Cascade Flu
- Cast a Quickened Spell
- Cast A Spell, Actions in Combat, Actions in Combat, Special Attacks
- Caster Level, Definitions of Terms, Creating Epic Magic Items, Casting Spells, Caster Level
- Caster Level for Armor and Shields
- Caster Level for Weapons
- Caster's Shield
- Casting A Metamagic Spell
- Casting Defensively
- Casting on the Defensive
- Casting Spells
- Casting Spells While Mounted
- Casting Time, Actions in Combat, Spell Descriptions
- Cat
- Cat's Grace, Bard Spells, Druid Spells, Ranger Spells, Sorcerer/Wizard Spells, Cat's Grace
- Cat's Grace, Mass, Bard Spells, Druid Spells, Sorcerer/Wizard Spells, Cat's Grace, Mass
- Catapsi, 5TH-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Catapsi
- Catapult, Heavy
- Catapult, Light
- Catching on Fire, Wilderness, The Environment
- Catfall, 1ST-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Catfall
- Cauchemar
- Cause Fear, Bard Spells, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Cause Fear
- Cautious Warrior
- Cave Entrance
- Cave-Ins and Collapses (Cr 8)
- Cavernous
- Cease Concentration on Spell
- Ceiling Pendulum
- Celerity
- Celestial Armor
- Celestial Charger
- Celestial Creature
- Censer of Controlling Air Elementals
- Centaur
- Centaurs as Characters
- Centipede Swarm
- Cerebral Blind
- Cerebral Immunity
- Cerebremancer
- Cerebrilith
- Chain
- Chain Devil (Kyton)
- Chain Lightning, Cleric Spells, Sorcerer/Wizard Spells, Chain Lightning
- Chain Lightning Trap
- Chain of Defensive Posture
- Chain of Overwhelming Force
- Chain of Personal Superiority
- Chain Power [Metapsionic]
- Chain Shirt
- Chain, Spiked
- Chainmail
- Challenge Rating of a Trap
- Challenge Ratings, Dragon, True, Dragon, True, Dragon, True, Dragon, True, Dragon, True, Dragon, True, Dragon, True, Dragon, True, Dragon, True
- Chameleon, Psion Discipline Powers, Psychic Warrior Powers, Chameleon
- Chameleon Ability
- Chameleon Power
- Chance to Get Lost
- Change Shape, Change Shape, Aranea, Archon, Archon, Barghest, Doppelganger, Rakshasa
- Change Size, Genie, Genie, Mephit
- Changestaff, Druid Spells, Changestaff
- Changing Form
- Chaos Beast
- Chaos Diamond
- Chaos Domain
- Chaos Domain Spells
- Chaos Hammer, Cleric Spells, Chaos Hammer
- Chaos: Battleaxe
- Chaosbringer
- Chaotic Evil, 'Destroyer'
- Chaotic Fury
- Chaotic Good, 'Rebel'
- Chaotic Mind [General]
- Chaotic Neutral, 'Free Spirit'
- Chaotic Rage [Epic]
- Chaotic Subtype
- Chaotic, Evil, Good, and Lawful Spells
- Character Level
- Charge
- Charges and Multiple Uses
- Charges, Doses, and Multiple Uses
- Charisma (Cha)
- Charisma Drain
- Charm, Spell Descriptions, Power Descriptions
- Charm and Compulsion
- Charm Animal, Druid Spells, Ranger Spells, Charm Animal
- Charm Domain
- Charm Domain Spells
- Charm Monster, Bard Spells, Sorcerer/Wizard Spells, Charm Monster, Charm Domain
- Charm Monster, Mass, Bard Spells, Sorcerer/Wizard Spells, Charm Monster, Mass
- Charm Person, Bard Spells, Sorcerer/Wizard Spells, Charm Person, Sprite, Charm Domain
- Charm Reptiles
- Charm, Psionic, Psion Discipline Powers, Charm, Psionic
- Charming
- Charming Gaze, Naga, Ha-Naga
- Chasm
- Checked
- Checks
- Checks without Rolls
- Cheetah, Druid, Cheetah
- Chichimec
- Children of the Night
- Chill Metal, Druid Spells, Chill Metal
- Chill Touch, Sorcerer/Wizard Spells, Chill Touch
- Chime of Interruption
- Chime of Opening
- Chimera
- Choker
- Choosing A Power
- Choosing A Spell
- Chromatic Dragons
- Chronal Blast
- Chutes and Chimneys
- Chuul
- Circle of Death, Sorcerer/Wizard Spells, Circle of Death
- Circlet of Blasting, Major
- Circlet of Blasting, Minor
- Circlet of Persuasion
- City Buildings
- City Lights
- City Streets
- Clairaudience/Clairvoyance, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Clairaudience/Clairvoyance
- Clairsentience, Psion, Power Descriptions
- Clairtangent Hand
- Clairvoyant Sense
- Class and Level Features
- Class Level
- Class Levels
- Class Skill Max Ranks
- Classes I
- Classes II
- Claw, Dragon, True, Dragon, Epic
- Claw of Energy, Psychic Warrior Powers, Claw of Energy
- Claws and Bite
- Claws of the Beast, Psychic Warrior Powers, Claws of the Beast
- Claws of the Vampire, Psychic Warrior Powers, Claws of the Vampire
- Clay Golem
- Clearsight
- Cleave, Feat Descriptions, Actions in Combat, Astral Construct
- Clenched Fist, Cleric Spells, Sorcerer/Wizard Spells, Clenched Fist
- Cleric
- Cleric Domains
- Cleric Spells, Cleric Spells, Cleric Spells
- Cleric's Vestments
- Clerics
- Cliff, Wilderness, Wilderness
- Climb (Str; Armor Check Penalty)
- Climb Vertical Surface
- Climber's Kit
- Climbing
- Climbing, Improved
- Cloak Dance [General]
- Cloak of Arachnida
- Cloak of Chaos, Cleric Spells, Cleric Spells, Cloak of Chaos
- Cloak of Charisma
- Cloak of Displacement, Major
- Cloak of Displacement, Minor
- Cloak of Elvenkind
- Cloak of Epic Charisma
- Cloak of Epic Resistance
- Cloak of Etherealness
- Cloak of Poisonousness
- Cloak of Resistance
- Cloak of the Bat
- Cloak of the Manta Ray
- Cloaker
- Clone, Sorcerer/Wizard Spells, Clone
- Close, Spell Descriptions, Power Descriptions
- Closed Mind [General]
- Closest Creature
- Clothing
- Cloud Giant
- Cloud Giant Characters
- Cloud Mind, 2ND-LEVEL PSION/WILDER POWERS, Cloud Mind
- Cloud Mind, Mass, 6TH-LEVEL PSION/WILDER POWERS, Cloud Mind, Mass
- Cloudkill, Sorcerer/Wizard Spells, Cloudkill
- Cloudwalking
- Co-Opt Concentration, 6TH-LEVEL PSION/WILDER POWERS, Co-Opt Concentration
- Coach Cab
- Cockatrice
- Cocoon
- Code of Conduct
- Codex of the Infinite Planes
- Coexistent Planes
- Cognizance Crystals
- Cognizance Psicrystal
- Cohort Level
- Coins
- Cold, Horizon Walker, Weather, Frost Worm, Abomination
- Cold Aura, Shadow of the Void, Winterwight
- Cold Dangers
- Cold Immunity
- Cold Resistance
- Cold Resistance, Greater
- Cold Resistance, Improved
- Cold Snap
- Cold Subtype, Cold Subtype, Shadow of the Void, Winterwight
- Cold Warding
- Cold Weather Outfit
- Collapsing Column
- Collision
- Color Spray, Sorcerer/Wizard Spells, Color Spray
- Colossal Wild Shape [Wild] [Epic]
- Colossus
- Combat Archery [Epic]
- Combat Casting [General]
- Combat Expertise [General]
- Combat I (Basics)
- Combat II (Movement, Modifiers, Special Actions)
- Combat Manifestation [Psionic]
- Combat Modifiers
- Combat Reflexes [General]
- The Combat Round
- Combat Statistics
- Combat Style
- Combat Style Mastery
- Combined Skills
- Combining Components and Casting Times
- Combining Descriptors
- Combining Durations
- Combining Magical Effects
- Combining Psionic and Magical Effects
- Combining Range, Targets, Area, and Effect
- Combining Skill Attempts
- Combustion
- Command, Cleric Spells, Command
- Command Plants, Cleric Spells, Druid Spells, Ranger Spells, Command Plants, Command Plants
- Command Thought
- Command Undead, Blackguard, Epic Blackguard, Sorcerer/Wizard Spells, Command Undead, Giant
- Command Word
- Command, Greater, Cleric Spells, Command, Greater
- Commanded
- Commoner
- Commune, Cleric Spells, Commune
- Commune with Nature, Cleric Spells, Druid Spells, Ranger Spells, Commune with Nature
- Communication
- Community Domain
- Community Domain Spells
- Compacting Room
- Components
- Comprehend Languages, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Comprehend Languages, Cleric Spells
- Compression, Psychic Warrior Powers, Compression
- Compulsion, Spell Descriptions, Power Descriptions
- Conceal Thoughts, 1ST-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Conceal Thoughts
- Concealing Amorpha, 2ND-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Concealing Amorpha
- Concealing Amorpha, Greater, Psion Discipline Powers, Psychic Warrior Powers, Concealing Amorpha, Greater
- Concealing Aura
- Concealment
- Concealment and Hide Checks
- Concealment Miss Chance
- Concentrating to Maintain A Spell
- Concentration, Skill Descriptions, Actions in Combat, Casting Spells, Spell Descriptions, Manifesting Powers, Power Descriptions
- Concentration, Psionic (Con; Psionic)
- Concussion
- Concussion Blast, 2ND-LEVEL PSION/WILDER POWERS, Concussion Blast
- Conditions
- Cone of Cold, Cleric Spells, Sorcerer/Wizard Spells, Cone of Cold
- Conflagration
- Confused
- Confusion, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Confusion, Madness Domain
- Confusion Aura
- Confusion, Lesser
- Conj, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells
- Conjuration, Special Abilities, Staffs, Spell Descriptions
- Consecrate, Cleric Spells, Consecrate
- Constant Insight, Pseudonatural Troll, Pseudonatural Troll
- Constitution (Con)
- Constitution Drain, Wraith, Wraith, Abomination, Abomination
- Constrictor Snake
- Constrictor Snake, Giant
- Construct Traits, Abomination, Colossus, Living Vault, Umbral Blot (Blackball), Astral Construct, Psicrystal, Psion-Killer
- Construct Type
- Contact
- Contact Other Plane, Sorcerer/Wizard Spells, Contact Other Plane
- Contagion, Cleric Spells, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Contagion
- Contingency, Sorcerer/Wizard Spells, Contingency
- Contingency, Psionic, 6TH-LEVEL PSION/WILDER POWERS, Contingency, Psionic
- Contingent Conjuration
- Contingent Resurrection
- Continual Flame, Cleric Spells, Sorcerer/Wizard Spells, Continual Flame
- Control Air
- Control Body
- Control Creatures
- Control Flames, 1ST-LEVEL PSION/WILDER POWERS, Control Flames
- Control Light, 1ST-LEVEL PSION/WILDER POWERS, Control Light
- Control Object
- Control Plants, Cleric Spells, Druid Spells, Control Plants
- Control Shape (Wis)
- Control Sound, 2ND-LEVEL PSION/WILDER POWERS, Control Sound
- Control Undead, Sorcerer/Wizard Spells, Control Undead
- Control Water, Cleric Spells, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Control Water
- Control Weather, Cleric Spells, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Control Weather, Weather Domain
- Control Winds, Cleric Spells, Druid Spells, Control Winds, Weather Domain
- Copper Dragon
- Copper Dragon Abilities by Age
- Copper Dragons by Age
- Corporeal Instability
- Correspond, 4TH-LEVEL PSION/WILDER POWERS, Correspond
- Corridor Traps
- Corridors
- Corrosive Slime
- Corrupt Water
- Corrupt Weapon, Blackguard, Corrupt Weapon
- Cosmic Connection
- Cosmic Descryer
- Cosmos
- Cost, Weapons, Armor
- Cost to Create
- Coterminous Planes
- Couatl
- Couatl, Psionic
- Counterspelling Metamagic Spells, Types of Feats, Casting Spells
- Counterspells, Rings, Casting Spells
- Coup De Grace, Combat Modifiers, Psionic Item Descriptions
- Courtier's Outfit
- Cover
- Cover and Attacks of Opportunity
- Cover and Hide Checks
- Cover and Reflex Saves
- Cowering
- CR 1 Traps
- CR 10 Traps
- CR 2 Traps
- CR 3 Traps
- CR 4 Traps
- CR 5 Traps
- CR 6 Traps
- CR 7 Traps
- CR 8 Traps
- CR 9 Traps
- Craft, Skill Descriptions, Skill Descriptions
- Craft Artifact
- Craft Cognizance Crystal [Item Creation]
- Craft Construct [Item Creation]
- Craft DCs for Mechanical Traps
- Craft Dorje [Item Creation]
- Craft Epic Magic Arms and Armor [Item Creation] [Epic]
- Craft Epic Rod [Item Creation] [Epic]
- Craft Epic Staff [Item Creation] [Epic]
- Craft Epic Wondrous Item [Item Creation] [Epic]
- Craft Magic Arms and Armor [Item Creation]
- Craft Psicrown [Item Creation]
- Craft Psionic Arms and Armor [Item Creation]
- Craft Psionic Construct [Item Creation]
- Craft Rod [Item Creation]
- Craft Staff [Item Creation]
- Craft Universal Item [Item Creation]
- Craft Wand [Item Creation]
- Craft Wondrous Item [Item Creation]
- Crawling
- Crawling Tattoos
- Create Augmented Alchemical Item or Substance
- Create Food and Water, Cleric Spells, Create Food and Water, Creation Domain
- Create Greater Object
- Create Greater Undead, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Create Greater Undead
- Create Living Vault (Ritual)
- Create Magic Items
- Create Object
- Create Sound, 1ST-LEVEL PSION/WILDER POWERS, Create Sound
- Create Spawn, Shadow, Spectre, Vampire, Wight, Wraith, Wraith, Shadow of the Void, Shape of Fire
- Create Undead, Cleric Spells, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Create Undead
- Create Water, Cleric Spells, Druid Spells, Paladin Spells, Create Water, Creation Domain
- Create/Destroy Water
- Creating A Celestial Creature
- Creating A Demilich
- Creating A Fiendish Creature
- Creating A Ghost
- Creating A Half-Celestial
- Creating A Half-Dragon
- Creating A Half-Fiend
- Creating A Lich
- Creating A Lycanthrope
- Creating A Paragon Creature
- Creating a Petitioner
- Creating A Phrenic Creature
- Creating A Pseudonatural Creature
- Creating A Skeleton
- Creating A Vampire
- Creating A Worm that Walks
- Creating A Zombie
- Creating an Astral Construct
- Creating Dorjes
- Creating Epic Magic Items
- Creating Magic Armor
- Creating Magic Items
- Creating Magic Weapons
- Creating Potions
- Creating Power Stones
- Creating Psicrowns
- Creating Psionic Items
- Creating Psionic Tattoos
- Creating Rings
- Creating Rods
- Creating Scrolls
- Creating Soul Gems
- Creating Staffs
- Creating Universal Items
- Creating Wands
- Creating Wondrous Items
- Creation, Spell Descriptions, Power Descriptions
- Creation Domain
- Creation Domain Spells
- Creatures and Characters, Creatures and Characters, Creatures and Characters
- Creatures with 'Psionics' Entries
- Creatures with Psi-Like Abilities
- Creeping Doom, Druid Spells, Creeping Doom, Scalykind Domain
- Criosphinx
- Crisis of Breath, Psion Discipline Powers, Crisis of Breath
- Crisis of Life, Psion Discipline Powers, Crisis of Life
- Critical
- Critical Hits
- Crocodile
- Crocodile, Giant
- Cross-Class Skill Max Ranks
- Crossbow, Hand
- Crossbow, Heavy
- Crossbow, Light
- Crossbow, Repeating
- Crowbar
- Crowds
- Crown of Glory, Glory Domain, New Spells
- Crown of Vermin
- Crush, Dragon, True, Mimic, Dragon, Epic
- Crush Item
- Crushing Despair, Bard Spells, Sorcerer/Wizard Spells, Crushing Despair
- Crushing Hand, Cleric Spells, Sorcerer/Wizard Spells, Crushing Hand
- Crushing Room
- Crushing Wall Trap
- Cryohydra
- Crypt
- Crysmal
- Crystal Anchor
- Crystal Ball
- Crystal Hypnosis Ball
- Crystal Masks
- Crystal Shard, 1ST-LEVEL PSION/WILDER POWERS, Crystal Shard
- Crystal, Deep
- Crystal, Mundane
- Crystallize, Psion Discipline Powers, Crystallize
- Cube of Force
- Cube of Frost Resistance
- Cubic Gate
- Cup and Talisman of the Demigod
- Cure Critical Wounds, Bard Spells, Cleric Spells, Cleric Spells, Druid Spells, Cure Critical Wounds
- Cure Critical Wounds, Mass, Cleric Spells, Cleric Spells, Druid Spells, Cure Critical Wounds, Mass
- Cure Light Wounds, Bard Spells, Cleric Spells, Cleric Spells, Druid Spells, Paladin Spells, Ranger Spells, Cure Light Wounds
- Cure Light Wounds, Mass, Bard Spells, Cleric Spells, Cleric Spells, Druid Spells, Cure Light Wounds, Mass
- Cure Minor Wounds, Cleric Spells, Druid Spells, Cure Minor Wounds
- Cure Moderate Wounds, Bard Spells, Cleric Spells, Cleric Spells, Druid Spells, Paladin Spells, Ranger Spells, Cure Moderate Wounds
- Cure Moderate Wounds, Mass, Bard Spells, Cleric Spells, Druid Spells, Cure Moderate Wounds, Mass
- Cure Serious Wounds, Bard Spells, Cleric Spells, Cleric Spells, Druid Spells, Paladin Spells, Ranger Spells, Cure Serious Wounds, Formian
- Cure Serious Wounds, Mass, Cleric Spells, Druid Spells, Cure Serious Wounds, Mass
- Curing Lycanthropy
- Curse of Lycanthropy, Lycanthrope, Lycanthrope, Lycanthrope, Lycanthrope, Lycanthrope, Lycanthrope, Lycanthrope, Lycanthrope
- Curse Water, Cleric Spells, Curse Water
- Cursed Items, Cursed Items, Cursed Items, Using Items, Psionic Item Descriptions
- Cursed Wound
D- Dagger
- Dagger of Venom
- Daily Power Point Acquisition
- Daily Readying of Spells
- Damage Rolls
- Damage Your Opponent
- Damage/Effect
- Damaging Magic Items
- Damaging Psionic Items
- Damnation
- Dance of Ruin
- Dancing
- Dancing Chains
- Dancing Lights, Bard Spells, Sorcerer/Wizard Spells, Dancing Lights
- Danger Sense, 3RD-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Danger Sense
- Dark Blessing, Blackguard, Giant
- Dark Naga
- Darkmantle
- Darkness, The Environment, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Darkness, Darkmantle, Planetouched
- Darkness Domain
- Darkness Domain Spells
- Darkskull
- Darkvision, Special Abilities, Shadowdancer, Ranger Spells, Sorcerer/Wizard Spells, Darkvision
- Darkvision, Psionic, 3RD-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Darkvision, Psionic
- Darkwood
- Darkwood Buckler
- Darkwood Shield
- Daylight, Bard Spells, Cleric Spells, Druid Spells, Paladin Spells, Sorcerer/Wizard Spells, Daylight, Planetouched
- Daylight Powerlessness
- Daze, Bard Spells, Sorcerer/Wizard Spells, Daze
- Daze Monster, Bard Spells, Sorcerer/Wizard Spells, Daze Monster
- Daze, Psionic, 1ST-LEVEL PSION/WILDER POWERS, Daze, Psionic
- Dazed
- Dazzled
- Dead, Conditions, Injury and Death
- Deadly Precision [General]
- Deafened
- Deafening Song [Epic]
- Dealing Nonlethal Damage
- Death and Power Points
- Death and Prepared Spell Retention
- Death Attack, Assassin, Epic Assassin
- Death Attacks
- Death Domain
- Death Domain Spells
- Death Gaze
- Death Knell, Cleric Spells, Cleric Spells, Death Knell
- Death of Enemies [Epic]
- Death Throes, Demon, Frost Worm
- Death Urge, 4TH-LEVEL PSION/WILDER POWERS, Death Urge
- Death Ward, Cleric Spells, Cleric Spells, Druid Spells, Paladin Spells, Death Ward, Repose Domain
- Deathblade Wall Scythe
- Deathwatch, Cleric Spells, Deathwatch, Repose Domain
- Decanter of Endless Water
- Deceitful [General]
- Deceleration, 1ST-LEVEL PSION/WILDER POWERS, Deceleration
- Decerebrate, 7TH-LEVEL PSION/WILDER POWERS, Decerebrate
- Deciding Between an Attack or A Full Attack
- Decipher Script (Int; Trained Only)
- Deck of Illusions
- Deck of Many Things
- Dedicated Power
- Deep Dwarf
- Deep Dwarf Traits
- Deep Halfling
- Deep Halfling Traits
- Deep Impact [Psionic]
- Deep Slumber, Bard Spells, Sorcerer/Wizard Spells, Deep Slumber
- Deeper Darkness, Cleric Spells, Deeper Darkness
- Deeper Pit Trap
- Defeat Illusion, Skill Descriptions, Skill Descriptions
- Defending
- Defense
- Defensive Awareness
- Defensive Roll
- Defensive Stance, Dwarven Defender, Epic Dwarven Defender
- Definitions of Terms
- Deflect Arrows [General]
- Deflecting Force, Dragon, Epic, Dragon, Epic
- Deflection
- Deft Hands [General]
- Deinonychus, Druid, Dinosaur
- Deity, Domains, and Domain Spells
- Delay
- Delay Poison, Bard Spells, Cleric Spells, Druid Spells, Paladin Spells, Ranger Spells, Delay Poison
- Delay Power [Metapsionic]
- Delayed Blast Fireball, Sorcerer/Wizard Spells, Delayed Blast Fireball
- Delusion
- Delver
- Demand, Sorcerer/Wizard Spells, Demand, Charm Domain, Nobility Domain
- Demilich
- Demilich Characters
- Demiplanes
- Demise Unseen
- Demon
- Demon Armor
- Demoralize, 1ST-LEVEL PSION/WILDER POWERS, Demoralize
- Dense Rubble, Dungeons, Wilderness, Wilderness
- Derro
- Descriptive Text, Spell Descriptions, Power Descriptions
- Descriptor, Spell Descriptions, Power Descriptions
- Desecrate, Cleric Spells, Cleric Spells, Desecrate
- Desecrating Aura
- Desert
- Desert Terrain
- Desert Terrain Features
- Designated Exceptions
- Designing A Trap
- Despair, Mummy, Mummy, Hunefer
- Destabilize Form
- Destiny Dissonance
- Destrachan
- Destroying Undead
- Destruction, Cleric Spells, Cleric Spells, Destruction, Repose Domain
- Destruction Domain
- Destruction Domain Spells
- Destruction Trap
- Destructive Harmonics
- Detect Animals or Plants, Druid Spells, Ranger Spells, Detect Animals or Plants
- Detect Chaos
- Detect Chaos/Evil/Good/Law
- Detect Evil, Paladin, Detect Evil
- Detect Gems
- Detect Good, Blackguard, Detect Good, Giant
- Detect Hostile Intent, 2ND-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Detect Hostile Intent
- Detect Law
- Detect Magic, Skill Descriptions, Bard Spells, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Detect Magic, Ethereal Filcher
- Detect Poison, Cleric Spells, Druid Spells, Paladin Spells, Ranger Spells, Sorcerer/Wizard Spells, Detect Poison
- Detect Psionics, 1ST-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Detect Psionics
- Detect Remote Viewing, 4TH-LEVEL PSION/WILDER POWERS, Detect Remote Viewing
- Detect Scrying, Bard Spells, Sorcerer/Wizard Spells, Detect Scrying
- Detect Secret Doors, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Detect Secret Doors
- Detect Snares and Pits, Druid Spells, Ranger Spells, Detect Snares and Pits
- Detect Surface Thoughts
- Detect Teleportation, Psion Discipline Powers, Detect Teleportation
- Detect Thoughts, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Detect Thoughts, Cleric Spells, Doppelganger, Naga, Rakshasa
- Detect Undead, Cleric Spells, Paladin Spells, Sorcerer/Wizard Spells, Detect Undead
- Determining Awareness
- Determining School
- Devastating Critical [Epic]
- Devastation Beetle
- Devastation Centipede
- Devastation Scorpion
- Devastation Spider
- Devastation Vermin
- Developing Epic Spells
- Development is an Art
- Development Time
- Devil
- Devil Traits
- Devourer
- Dexterity (Dex)
- Dexterous Fortitude [Epic]
- Dexterous Will [Epic]
- Diagonals
- Diamond Body
- Diamond Soul, Monk, Epic Monk
- Dice
- Dictum, Cleric Spells, Cleric Spells, Dictum
- Diehard [General]
- Difficult Terrain, Movement, Position, and Distance, Wilderness
- Difficulty Class
- Digester
- Diligent [General]
- Dimension Door, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Dimension Door, Blink Dog
- Dimension Door, Psionic, 4TH-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Dimension Door, Psionic
- Dimension Slide, Psychic Warrior Powers, Dimension Slide, Astral Construct
- Dimension Spring Attack
- Dimension Step
- Dimension Swap, Psychic Warrior Powers, Dimension Swap
- Dimensional Anchor, Epic Prestige Classes, Cleric Spells, Sorcerer/Wizard Spells, Dimensional Anchor
- Dimensional Anchor, Psionic
- Dimensional Lock, Cleric Spells, Sorcerer/Wizard Spells, Dimensional Lock
- Dimensional Shackles
- Dimensional Travel
- Diminish Plants, Druid Spells, Ranger Spells, Diminish Plants
- Diminutive Wild Shape [Wild] [Epic]
- Dinosaur
- Diplomacy (Cha)
- Dire Animal
- Dire Ape
- Dire Badger
- Dire Bat
- Dire Bear
- Dire Boar
- Dire Charge [Epic]
- Dire Lion
- Dire Rat
- Dire Shark
- Dire Tiger
- Dire Weasel
- Dire Winter, Epic Spell Descriptions, Abomination
- Dire Wolf
- Dire Wolverine
- Direct or Redirect a Spell
- Disable, 1ST-LEVEL PSION/WILDER POWERS, Disable
- Disable Device (Int; Trained Only)
- Disabled, Conditions, Injury and Death
- Disarm
- Disbelief
- Discern Full Alignment
- Discern Lies, Cleric Spells, Paladin Spells, Discern Lies, Cleric Spells, Nobility Domain
- Discern Location, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Discern Location
- Discern Partial Alignment
- Discerning Watcher
- Discharge, Spell Descriptions, Power Descriptions
- Discipline, Psion, Power Descriptions
- Discorporate, Worm that Walks, Worm that Walks
- Disease, Special Abilities,
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