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Giant Wasp |
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Large Vermin |
Hit Dice: |
5d8+10 (32 hp) |
Initiative: |
+1 |
Speed: |
20 ft. (4 squares), fly 60 ft. (good) |
Armor Class: |
14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 |
Base Attack/Grapple: |
+3/+11 |
Attack: |
Sting +6 melee (1d3+6 plus poison) |
Full Attack: |
Sting +6 melee (1d3+6 plus poison) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Poison |
Special Qualities: |
Darkvision 60 ft., vermin traits |
Saves: |
Fort +6, Ref +2, Will +2 |
Abilities: |
Str 18, Dex 12, Con 14, Int -, Wis 13, Cha 11 |
Skills: |
Spot +9, Survival +1* |
Feats: |
- |
Environment: |
Temperate forests |
Organization: |
Solitary, swarm (2-5), or nest (11-20) |
Challenge Rating: |
3 |
Advancement: |
6-8 HD (Large); 9-15 HD (Huge) |
Level Adjustment: |
- |
Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young. Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Constitution-based. Skills: Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.
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