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Giant Fire Beetle |
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Small Vermin |
Hit Dice: |
1d8 (4 hp) |
Initiative: |
+0 |
Speed: |
30 ft. (6 squares) |
Armor Class: |
16 (+1 size, +5 natural), touch 11, flat-footed 16 |
Base Attack/Grapple: |
+0/-4 |
Attack: |
Bite +1 melee (2d4) |
Full Attack: |
Bite +1 melee (2d4) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
- |
Special Qualities: |
Darkvision 60 ft., vermin traits |
Saves: |
Fort +2, Ref +0, Will +0 |
Abilities: |
Str 10, Dex 11, Con 11, Int -, Wis 10, Cha 7 |
Skills: |
- |
Feats: |
- |
Environment: |
Warm plains |
Organization: |
Cluster (2-5) or colony (6-11) |
Challenge Rating: |
1/3 |
Advancement: |
2-3 HD (Small) |
Level Adjustment: |
- |
These luminous nocturnal insects are prized by miners and adventurers. They have two glands, one above each eye, that produce a red glow. The glands' luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius. Giant fire beetles are about 2 feet long.
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