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Mule |
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Large Animal |
Hit Dice: |
3d8+9 (22 hp) |
Initiative: |
+1 |
Speed: |
30 ft. (6 squares) |
Armor Class: |
13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 |
Base Attack/Grapple: |
+2/+9 |
Attack: |
Hoof +4 melee (1d4+3) |
Full Attack: |
2 hooves +4 melee (1d4+3) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
- |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +6, Ref +4, Will +1 |
Abilities: |
Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6 |
Skills: |
Listen +6, Spot +6 |
Feats: |
Alertness, Endurance |
Environment: |
Warm plains |
Organization: |
Domesticated |
Challenge Rating: |
1 |
Advancement: |
- |
Level Adjustment: |
- |
Mules are sterile crossbreeds of donkeys and horses. A mule is similar to a light horse, but slightly stronger and more agile. A mule's powerful kick can be dangerous. Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690 pounds. A mule can drag 3,450 pounds. Skills: Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling.
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