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Manta Ray 

Standard Reference Document 3.5

 Mule

Monkey

Monkey
Tiny Animal

Hit Dice:

1d8 (4 hp)

Initiative:

+2

Speed:

30 ft. (6 squares), climb 30 ft.

Armor Class:

14 (+2 size, +2 Dex), touch 14, flat-footed 12

Base Attack/Grapple:

+0/-12

Attack:

Bite +4 melee (1d3-4)

Full Attack:

Bite +4 melee (1d3-4)

Space/Reach:

2-1/2 ft./0 ft.

Special Attacks:

-

Special Qualities:

Low-light vision

Saves:

Fort +2, Ref +4, Will +1

Abilities:

Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5

Skills:

Balance +10, Climb +10, Hide +10, Listen +3, Spot +3

Feats:

Weapon Finesse

Environment:

Warm forests

Organization:

Troop (10-40)

Challenge Rating:

1/6

Advancement:

2-3 HD (Small)

Level Adjustment:

-

The statistics presented here can describe any arboreal monkey that is no bigger than a housecat, such as a colobus or capuchin.

Combat

Monkeys generally flee into the safety of the trees, but if cornered can fight ferociously.

Skills: Monkeys have a +8 racial bonus on Balance and Climb checks. They can always choose to take 10 on Climb checks, even if rushed or threatened. They use their Dexterity modifier instead of their Strength modifier for Climb checks.

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