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This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
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Kobold, 1st-Level Warrior |
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Small Humanoid (Reptilian) |
Hit Dice: |
1d8 (4 hp) |
Initiative: |
+1 |
Speed: |
30 ft. (6 squares) |
Armor Class: |
15 (+1 size, +1 Dex, +1 natural, +2 leather), touch 12, flat-footed 14 |
Base Attack/Grapple: |
+1/-4 |
Attack: |
Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3) |
Full Attack: |
Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
- |
Special Qualities: |
Darkvision 60 ft., light sensitivity |
Saves: |
Fort +2, Ref +1, Will -1 |
Abilities: |
Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8 |
Skills: |
Craft (trapmaking) +2, Hide +6, Listen +2, Move Silently +2, Profession (miner) +2, Search +2, Spot +2 |
Feats: |
Alertness |
Environment: |
Temperate forests |
Organization: |
Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 plus 2-4 dire weasels), tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 5-8 dire weasels) |
Challenge Rating: |
1/4 |
Treasure: |
Standard |
Alignment: |
Usually lawful evil |
Advancement: |
By character class |
Level Adjustment: |
+0 |
Kobolds are short, reptilian humanoids with cowardly and sadistic tendencies. A kobold's scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes. Its tail is nonprehensile. Kobolds wear ragged clothing, favoring red and orange. A kobold is 2 to 2-1/2 feet tall and weighs 35 to 45 pounds. Kobolds speak Draconic with a voice that sounds like that of a yapping dog. Kobolds like to attack with overwhelming odds-at least two to one-or trickery; should the odds fall below this threshold, they usually flee. However, they attack gnomes on sight if their numbers are equal. They begin a fight by slinging bullets, closing only when they can see that their foes have been weakened. Whenever they can, kobolds set up ambushes near trapped areas. Light Sensitivity (Ex): Kobolds are dazzled in bright sunlight or within the radius of a daylight spell. Skills: Kobolds have a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks. The kobold warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. Challenge Rating: Kobolds with levels in NPC classes have a CR equal to their character level -3. Kobold characters possess the following racial traits. -A kobold's base land speed is 30 feet. Darkvision out to 60 feet. Racial Skills: A kobold character has a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks. Racial Feats: A kobold character gains feats according to its character class. +1 natural armor bonus. Special Qualities (see above): Light sensitivity. Automatic Languages: Draconic. Bonus Languages: Common, Undercommon. Favored Class: Sorcerer. Level adjustment +0.
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