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Grimlock |
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Medium Monstrous Humanoid |
Hit Dice: |
2d8+2 (11 hp) |
Initiative: |
+1 |
Speed: |
30 ft. (6 squares) |
Armor Class: |
15 (+1 Dex, +4 natural), touch 11, flat-footed 14 |
Base Attack/Grapple: |
+2/+4 |
Attack: |
Battleaxe +4 melee (1d8+3/3) |
Full Attack: |
Battleaxe +4 melee (1d8+3/3) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
- |
Special Qualities: |
Blindsight 40 ft., immunities, scent |
Saves: |
Fort +1, Ref +4, Will +2 |
Abilities: |
Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6 |
Skills: |
Climb +4, Hide +3*, Listen +5, Spot +3 |
Feats: |
Alertness, Track B |
Environment: |
Underground |
Organization: |
Gang (2-4), pack (10-20), tribe (10-60 plus 1 leader of 3rd-5th level per 10 adults). |
Challenge Rating: |
1 |
Treasure: |
Standard coins; standard goods (gems only); standard items |
Alignment: |
Often neutral evil |
Advancement: |
By character class |
Level Adjustment: |
+2 |
Grimlocks are blind, but their exceptional senses of smell and hearing allow them to notice foes nearby. As a result, they usually shun ranged weapons and rush to the attack, brandishing their stone battleaxes. Blindsight (Ex): Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment. Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock's sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded. Immunities: Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. Skills: *A grimlock's dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground. Grimlock characters possess the following racial traits. +4 Strength, +2 Dexterity, +2 Constitution, -2 Wisdom, -4 Charisma. Medium size.
-A grimlock's base land speed is 30 feet. Racial Hit Dice: A grimlock begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3. Racial Skills: A grimlock's monstrous humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Climb, Hide, Listen, and Spot. Grimlocks gain a +10 racial bonus on Hide checks in mountain or underground settings. Racial Feats: A grimlock's monstrous humanoid levels give it one feat. Weapon Proficiency: A grimlock is automatically proficient with the battleaxe. +4 natural armor bonus. Special Qualities (see above): Blindsight 40 ft., immunities, scent. Automatic Languages: Common, Grimlock. Bonus Languages: Draconic, Dwarven, Gnome, Terran, Undercommon. Favored Class: Barbarian. Level adjustment +2.
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