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Centaur |
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Large Monstrous Humanoid |
Hit Dice: |
4d8+8 (26 hp) |
Initiative: |
+2 |
Speed: |
50 ft. (10 squares) |
Armor Class: |
14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: |
+4/+12 |
Attack: |
Longsword +7 melee (2d6+6/19-20) or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3) |
Full Attack: |
Longsword +7 melee (2d6+6/19-20) and 2 hooves +3 melee (1d6+2); or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
- |
Special Qualities: |
Darkvision 60 ft. |
Saves: |
Fort +3, Ref +6, Will +5 |
Abilities: |
Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11 |
Skills: |
Listen +3, Move Silently +4, Spot +3, Survival +2 |
Feats: |
Dodge, Weapon Focus (hoof ) |
Environment: |
Temperate forests |
Organization: |
Solitary, company (5-8), troop (8-18 plus 1 leader of 2nd-5th level), or tribe (20-150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th-9th level) |
Challenge Rating: |
3 |
Treasure: |
Standard |
Alignment: |
Usually neutral good |
Advancement: |
By character class |
Level Adjustment: |
+2 |
A centaur is as big as a heavy horse, but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds. Centaurs speak Sylvan and Elven. A centaur employing a lance deals double damage when it charges, just as a rider on a mount does. A centaur druid is usually a tribe's designated leader and speaker. Centaur characters possess the following racial traits. +8 Strength, +4 Dexterity, +4 Constitution, -2 Intelligence, +2 Wisdom. Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters. Space/Reach: 10 feet/5 feet.
-A centaur's base land speed is 50 feet. Darkvision out to 60 feet. Racial Hit Dice: A centaur begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4. Racial Skills: A centaur's monstrous humanoid levels give it skill points equal to 7 x? (2 + Int modifier). Its class skills are Listen, Move Silently, Spot, and Survival. Racial Feats: A centaur's monstrous humanoid levels give it two feats. +3 natural armor bonus. Automatic Languages: Sylvan, Elven. Bonus Languages: Common, Gnome, Halfling. Favored Class: Ranger. Level adjustment +2.
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