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Azer |
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Medium Outsider (Extraplanar, Fire) |
Hit Dice: |
2d8+2 (11 hp) |
Initiative: |
+1 |
Speed: |
20 ft. in scale mail (4 squares); base speed 30 ft. |
Armor Class: |
23 (+1 Dex, +6 natural, +4 scale mail, +2 heavy shield), touch 11, flat-footed 22 |
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Base Attack/Grapple: |
+2/+3 |
Attack: |
Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire) |
Full Attack: |
Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Heat |
Special Qualities: |
Darkvision 60 ft., immunity to fire, spell resistance 13, vulnerability to cold |
Saves: |
Fort +4, Ref +4, Will +4 |
Abilities: |
Str 13, Dex 13, Con 13, Int 12, Wis 12, Cha 9 |
Skills: |
Appraise +6, Climb +0, Craft (any two) +6, Hide +0, Jump -6, Listen +6, Search +6, Spot +6 |
Feats: |
Power Attack |
Environment: |
Elemental Plane of Fire |
Organization: |
Solitary, pair, team (3-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
Challenge Rating: |
2 |
Treasure: |
Standard coins; double goods (nonflammables only); standard items (nonflammables only) |
Alignment: |
Always lawful neutral |
Advancement: |
By character class |
Level Adjustment: |
+4 |
Azers are dwarflike beings native to the Elemental Plane of Fire. They wear kilts of brass, bronze, or copper, and speak Ignan and Common. Azers use broad-headed spears or well-crafted hammers in combat. When unarmed, they attempt to grapple foes. Although unfriendly and taciturn, azers rarely provoke a fight except to relieve a foe of gems, which they love. If threatened, they fight to the death, but they see the value of taking prisoners themselves. Heat (Ex): An azer's body is intensely hot, so its unarmed attacks deal extra fire damage. Its metallic weapons also conduct this heat. Azer characters possess the following racial traits. +2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -2 Charisma. Medium size. An azer's base land speed is 30 feet. Darkvision: Azers can see in the dark up to 60 feet. Racial Hit Dice: An azer begins with two levels of outsider, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +3, and Will +3. Racial Skills: An azer's outsider levels give it skill points equal to 5 x (8 + Int modifier). Its class skills are Appraise, Climb, Craft, Hide, Jump, Listen, Search, and Spot. Racial Feats: An azer's outsider levels give it one feat. +6 natural armor bonus. Special Attacks (see above): Heat. Special Qualities (see above): Immunity to fire, spell resistance equal to 13 + class levels, vulnerability to cold. Automatic Languages: Common, Ignan. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Infernal, Terran. Favored Class: Fighter. Level adjustment +4.
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