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0-LEVEL SORCERER/WIZARD SPELLS (CANTRIPS)Resistance: Subject gains +1 on saving throws. Acid Splash: Orb deals 1d3 acid damage. Detect Poison: Detects poison in one creature or small object. Detect Magic: Detects spells and magic items within 60 ft. Read Magic: Read scrolls and spellbooks. Daze: Humanoid creature of 4 HD or less loses next action. Dancing Lights: Creates torches or other lights. Flare: Dazzles one creature (-1 on attack rolls). Light: Object shines like a torch. Ray of Frost: Ray deals 1d3 cold damage. Ghost Sound: Figment sounds. Disrupt Undead: Deals 1d6 damage to one undead. Touch of Fatigue: Touch attack fatigues target. Mage Hand: 5-pound telekinesis. Mending: Makes minor repairs on an object. Message: Whispered conversation at distance. Open/Close: Opens or closes small or light things. Arcane Mark: Inscribes a personal rune (visible or invisible). Prestidigitation: Performs minor tricks. 1ST-LEVEL SORCERER/WIZARD SPELLSAlarm: Wards an area for 2 hours/level. Endure Elements: Exist comfortably in hot or cold environments. Hold Portal: Holds door shut. Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Shield: Invisible disc gives +4 to AC, blocks magic missiles. Grease: Makes 10-ft. square or one object slippery. Mage Armor: Gives subject +4 armor bonus. Mount: Summons riding horse for 2 hours/level. Obscuring Mist: Fog surrounds you. Summon Monster I: Calls extraplanar creature to fight for you. Unseen Servant: Invisible force obeys your commands. Comprehend Languages: You understand all spoken and written languages. Detect Secret Doors: Reveals hidden doors within 60 ft. Detect Undead: Reveals undead within 60 ft. IdentifyM: Determines properties of magic item. True Strike: +20 on your next attack roll. Charm Person: Makes one person your friend. Hypnotism: Fascinates 2d4 HD of creatures. Sleep: Puts 4 HD of creatures into magical slumber. Burning Hands: 1d4/level fire damage (max 5d4). Floating Disk: Creates 3-ft. -diameter horizontal disk that holds 100 lb./level. Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures. Disguise Self: Changes your appearance. Magic Aura: Alters object's magic aura. Silent Image: Creates minor illusion of your design. Ventriloquism: Throws voice for 1 min./level. Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage. Animate Rope: Makes a rope move at your command. Enlarge Person: Humanoid creature doubles in size. Erase: Mundane or magical writing vanishes. Expeditious Retreat: Your speed increases by 30 ft. Feather Fall: Objects or creatures fall slowly. Jump: Subject gets bonus on Jump checks. Magic Weapon: Weapon gains +1 bonus. Reduce Person: Humanoid creature halves in size. 2ND-LEVEL SORCERER/WIZARD SPELLSArcane LockM: Magically locks a portal or chest. Obscure Object: Masks object against scrying. Protection from Arrows: Subject immune to most ranged attacks. Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type. Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. Fog Cloud: Fog obscures vision. Glitterdust: Blinds creatures, outlines invisible creatures. Summon Monster II: Calls extraplanar creature to fight for you. Web: Fills 20-ft. -radius spread with sticky spiderwebs. Detect Thoughts: Allows 'listening' to surface thoughts. Locate Object: Senses direction toward object (specific or type). See Invisibility: Reveals invisible creatures or objects. Daze Monster: Living creature of 6 HD or less loses next action. Hideous Laughter: Subject loses actions for 1 round/level. Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage. Continual FlameM: Makes a permanent, heatless torch. Darkness: 20-ft. radius of supernatural shadow. Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. Gust of Wind: Blows away or knocks down smaller creatures. Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). Shatter: Sonic vibration damages objects or crystalline creatures. Blur: Attacks miss subject 20% of the time. Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures. Invisibility: Subject is invisible for 1 min./level or until it attacks. Magic MouthM: Speaks once when triggered. Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8). Misdirection: Misleads divinations for one creature or object. Phantom TrapM: Makes item seem trapped. Blindness/Deafness: Makes subject blinded or deafened. Command Undead: Undead creature obeys your commands. False Life: Gain 1d10 temporary hp +1/level (max +10). Ghoul Touch: Paralyzes one subject, which exudes stEnch that makes those nearby sickened. Scare: Panics creatures of less than 6 HD. Spectral Hand: Creates disembodied glowing hand to deliver touch attacks. Alter Self: Assume form of a similar creature. Bear's Endurance: Subject gains +4 to Con for 1 min./level. Bull's Strength: Subject gains +4 to Str for 1 min./level. Cat's Grace: Subject gains +4 to Dex for 1 min./level. Darkvision: See 60 ft. in total darkness. Eagle's Splendor: Subject gains +4 to Cha for 1 min./level. Fox's Cunning: Subject gains +4 Int for 1 min./level. Knock: Opens locked or magically sealed door. Levitate: Subject moves up and down at your direction. Owl's Wisdom: Subject gains +4 to Wis for 1 min./level. Pyrotechnics: Turns fire into blinding light or choking smoke. Rope Trick: As many as eight creatures hide in extradimensional space. Spider Climb: Grants ability to walk on walls and ceilings. Whispering Wind: Sends a short message 1 mile/level. 3RD-LEVEL SORCERER/WIZARD SPELLSDispel Magic: Cancels magical spells and effects. Explosive Runes: Deals 6d6 damage when read. Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level. NondetectionM: Hides subject from divination, scrying. Protection from Energy: Absorb 12 points/level of damage from one kind of energy. Phantom Steed: Magic horse appears for 1 hour/level. Sepia Snake SigilM: Creates text symbol that immobilizes reader. Sleet Storm: Hampers vision and movement. Stinking Cloud: Nauseating vapors, 1 round/level. Summon Monster III: Calls extraplanar creature to fight for you. Arcane Sight: Magical auras become visible to you. Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. Tongues: Speak any language. Deep Slumber: Puts 10 HD of creatures to sleep. Heroism: Gives +2 bonus on attack rolls, saves, skill checks. Hold Person: Paralyzes one humanoid for 1 round/level. Rage: Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC. Suggestion: Compels subject to follow stated course of action. Daylight: 60-ft. radius of bright light. Fireball: 1d6 damage per level, 20-ft. radius. Lightning Bolt: Electricity deals 1d6/level damage. Tiny Hut: Creates shelter for ten creatures. Wind Wall: Deflects arrows, smaller creatures, and gases. Displacement: Attacks miss subject 50%. Illusory ScriptM: Only intended reader can decipher. Invisibility Sphere: Makes everyone within 10 ft. invisible. Major Image: As silent image, plus sound, smell and thermal effects. Gentle Repose: Preserves one corpse. Halt Undead: Immobilizes undead for 1 round/level. Ray of Exhaustion: Ray makes subject exhausted. Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp. Blink: You randomly vanish and reappear for 1 round/level. Flame Arrow: Arrows deal +1d6 fire damage. Fly: Subject flies at speed of 60 ft. Gaseous Form: Subject becomes insubstantial and can fly slowly. Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. Keen Edge: Doubles normal weapon's threat range. Magic Weapon, Greater: +1/four levels (max +5). Secret Page: Changes one page to hide its real content. Shrink Item: Object shrinks to one-sixteenth size. Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls. Water Breathing: Subjects can breathe underwater. 4TH-LEVEL SORCERER/WIZARD SPELLSDimensional Anchor: Bars extradimensional movement. Fire TrapM: Opened object deals 1d4 damage +1/level. Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects. Remove Curse: Frees object or person from curse. StoneskinM: Ignore 10 points of damage per attack. Black Tentacles: Tentacles grapple all within 20 ft. spread. Dimension Door: Teleports you short distance. Minor Creation: Creates one cloth or wood object. Secure Shelter: Creates sturdy cottage. Solid Fog: Blocks vision and slows movement. Summon Monster IV: Calls extraplanar creature to fight for you. Arcane Eye: Invisible floating eye moves 30 ft./round. Detect Scrying: Alerts you of magical eavesdropping. Locate Creature: Indicates direction to familiar creature. ScryingF: Spies on subject from a distance. Charm Monster:Makes monster believe it is your ally. Confusion: Subjects behave oddly for 1 round/level. Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks. Geas, Lesser: Commands subject of 7 HD or less. Fire Shield: Creatures attacking you take fire damage; you're protected from heat or cold. Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. Resilient Sphere: Force globe protects but traps one subject. Shout: Deafens all within cone and deals 5d6 sonic damage. Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like). Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through. Invisibility, Greater: As invisibility, but subject can attack and stay invisible. Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage. Rainbow Pattern: Lights fascinate 24 HD of creatures. Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real. Animate DeadM: Creates undead skeletons and zombies. Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. Contagion: Infects subject with chosen disease. Enervation: Subject gains 1d4 negative levels. Fear: Subjects within cone flee for 1 round/level. Enlarge Person, Mass: Enlarges several creatures. Mnemonic EnhancerF: Wizard only. Prepares extra spells or retains one just cast. Polymorph: Gives one willing subject a new form. Reduce Person, Mass: Reduces several creatures. Stone Shape: Sculpts stone into any shape. 5TH-LEVEL SORCERER/WIZARD SPELLSBreak Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. Dismissal: Forces a creature to return to native plane. Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours. Cloudkill: Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage. Mage's Faithful Hound: Phantom dog can guard, attack. Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task. Secret ChestF: Hides expensive chest on Ethereal Plane; you retrieve it at will. Summon Monster V: Calls extraplanar creature to fight for you. Teleport: Instantly transports you as far as 100 miles/level. Wall of Stone: Creates a stone wall that can be shaped. Contact Other Plane: Lets you ask question of extraplanar entity. Prying Eyes: 1d4 +1/level floating eyes scout for you. Telepathic Bond: Link lets allies communicate. Dominate Person: Controls humanoid telepathically. Feeblemind: Subject's Int and Cha drop to 1. Mind Fog: Subjects in fog get -10 to Wis and Will checks. Symbol of SleepM: Triggered rune puts nearby creatures into catatonic slumber. Cone of Cold: 1d6/level cold damage. Interposing Hand: Hand provides cover against one opponent. Sending: Delivers short message anywhere, instantly. Wall of Force:Wall is immune to damage. Dream: Sends message to anyone sleeping. False VisionM: Fools scrying with an illusion. Nightmare: Sends vision dealing 1d10 damage, fatigue. Persistent Image: As major image, but no concentration required. Seeming: Changes appearance of one person per two levels. Shadow Evocation: Mimics evocation below 5th level, but only 20% real. Blight: Withers one plant or deals 1d6/level damage to plant creature. Magic JarF: Enables possession of another creature. Symbol of PainM: Triggered rune wracks nearby creatures with pain. Waves of Fatigue: Several targets become fatigued. Animal Growth: One animal/two levels doubles in size. Baleful Polymorph: Transforms subject into harmless animal. Fabricate: Transforms raw materials into finished items. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. Passwall: Creates passage through wood or stone wall. Telekinesis: Moves object, attacks creature, or hurls object or creature. Transmute Mud to Rock: Transforms two 10-ft. cubes per level. Transmute Rock to Mud: Transforms two 10-ft. cubes per level. PermanencyX:Makes certain spells permanent. 6TH-LEVEL SORCERER/WIZARD SPELLSAntimagic Field: Negates magic within 10 ft. Guards and Wards: Array of magic effects protect area. Repulsion: Creatures can't approach you. Acid Fog: Fog deals acid damage. Summon Monster VI: Calls extraplanar creature to fight for you. Wall of IronM: 30 hp/four levels; can topple onto foes. Analyze DweomerF: Reveals magical aspects of subject. Legend LoreMF: Lets you learn tales about a person, place, or thing. True SeeingM: Lets you see all things as they really are. Geas/Quest: As lesser geas, plus it affects any creature. Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Suggestion, Mass: As suggestion, plus one subject/level. Symbol of PersuasionM: Triggered rune charms nearby creatures. Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage. ContingencyF: Sets trigger condition for another spell. Forceful Hand: Hand pushes creatures away. Freezing Sphere: Freezes water or deals cold damage. Mislead: Turns you invisible and creates illusory double. Permanent Image: Includes sight, sound, and smell. Programmed ImageM: As major image, plus triggered by event. Shadow Walk: Step into shadow to travel rapidly. Veil: Changes appearance of group of creatures. Circle of DeathM: Kills 1d4/level HD of creatures. Eyebite: Target becomes panicked, sickened, and comatose. Symbol of FearM: Triggered rune panics nearby creatures. Undeath to DeathM: Destroys 1d4/level HD of undead (max 20d4). Cat's Grace, Mass: As cat's grace, affects one subject/level. Control Water: Raises or lowers bodies of water. Disintegrate:Makes one creature or object vanish. Flesh to Stone: Turns subject creature into statue. Fox's Cunning, Mass: As fox's cunning, affects one subject/level. Mage's Lucubration: Wizard only. Recalls spell of 5th level or lower. Move Earth: Digs trenches and build hills. Owl's Wisdom, Mass: As owl's wisdom, affects one subject/level. Stone to Flesh: Restores petrified creature. TransformationM: You gain combat bonuses. 7TH-LEVEL SORCERER/WIZARD SPELLSBanishment: Banishes 2 HD/level of extraplanar creatures. Sequester: Subject is invisible to sight and scrying; renders creature comatose. Spell Turning: Reflect 1d4+6 spell levels back at caster. Instant SummonsM: Prepared object appears in your hand. Mage's Magnificent MansionF: Door leads to extradimensional mansion. Phase Door: Creates an invisible passage through wood or stone. Plane ShiftF: As many as eight subjects travel to another plane. Summon Monster VII: Calls extraplanar creature to fight for you. Teleport, Greater: As teleport, but no range limit and no off-target arrival. Teleport Object: As teleport, but affects a touched object. Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects. Scrying, Greater: As scrying, but faster and longer. Hold Person, Mass: As hold person, but all within 30 ft. Insanity: Subject suffers continuous confusion. Power Word Blind: Blinds creature with 200 hp or less. Symbol of StunningM: Triggered rune stuns nearby creatures. Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for 5 rounds. ForcecageM: Cube or cage of force imprisons all inside. Grasping Hand: Hand provides cover, pushes, or grapples. Mage's SwordF: Floating magic blade strikes opponents. Prismatic Spray: Rays hit subjects with variety of effects. Invisibility, Mass: As invisibility, but affects all in range. Project Image: Illusory double can talk and cast spells. SimulacrumMX: Creates partially real double of a creature. Control Undead: Undead don't attack you while under your command. Finger of Death: Kills one subject. Symbol of WeaknessM: Triggered rune weakens nearby creatures. Waves of Exhaustion: Several targets become exhausted. Control Weather: Changes weather in local area. Ethereal Jaunt: You become ethereal for 1 round/level. Reverse Gravity: Objects and creatures fall upward. Statue: Subject can become a statue at will. Limited WishX: Alters reality-within spell limits. 8TH-LEVEL SORCERER/WIZARD SPELLSDimensional Lock: Teleportation and interplanar travel blocked for one day/level. Mind Blank: Subject is immune to mental/emotional magic and scrying. Prismatic Wall: Wall's colors have array of effects. Protection from SpellsMF: Confers +8 resistance bonus. Incendiary Cloud: Cloud deals 4d6 fire damage/round. Maze: Traps subject in extradimensional maze. Summon Monster VIII: Calls extraplanar creature to fight for you. Trap the SoulMF: Imprisons subject within gem. Discern Location: Reveals exact location of creature or object. Moment of Prescience: You gain insight bonus on single attack roll, check, or save. Antipathy: Object or location affected by spell repels certain creatures. BindingM: Utilizes an array of techniques to imprison a creature. Irresistible Dance: Forces subject to dance. Power Word Stun: Stuns creature with 150 hp or less. Symbol of InsanityM: Triggered rune renders nearby creatures insane. SympathyF: Object or location attracts certain creatures. Clenched Fist: Large hand provides cover, pushes, or attacks your foes. Polar Ray: Ranged touch attack deals 1d6/level cold damage. Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. Sunburst: Blinds all within 10 ft., deals 6d6 damage. Scintillating Pattern: Twisting colors confuse, stun, or render unconscious. Screen: Illusion hides area from vision, scrying. Shadow Evocation, Greater: As shadow evocation, but up to 7th level and 60% real. CloneMF: Duplicate awakens when original dies. Horrid Wilting: Deals 1d6/level damage within 30 ft. Symbol of DeathM: Triggered rune slays nearby creatures. Iron Body: Your body becomes living iron. Polymorph Any Object: Changes any subject into anything else. Temporal StasisM: Puts subject into suspended animation. 9TH-LEVEL SORCERER/WIZARD SPELLSImprisonment: Entombs subject beneath the earth. Mage's Disjunction: Dispels magic, disenchants magic items. GateX: Connects two planes for travel or summoning. RefugeM: Alters item to transport its possessor to you. Summon Monster IX: Calls extraplanar creature to fight for you. Teleportation CircleM: Circle teleports any creature inside to designated spot. Foresight: 'Sixth sense' warns of impending danger. Power Word Kill: Kills one creature with 100 hp or less. Crushing Hand: Large hand provides cover, pushes, or crushes your foes. Meteor Swarm: Four exploding spheres each deal 6d6 fire damage. Astral ProjectionM: Projects you and companions onto Astral Plane. Energy Drain: Subject gains 2d4 negative levels. Wail of the Banshee: Kills one creature/level. Etherealness: Travel to Ethereal Plane with companions. ShapechangeF: Transforms you into any creature, and change forms once per round. Time Stop: You act freely for 1d4+1 rounds.
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