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A wand is a thin baton that contains a single spell of 4th level or lower. Each wand has 50 charges when created, and each charge expended allows the user to use the wand's spell one time. A wand that runs out of charges is just a stick. Physical Description: A typical wand is 6 inches to 12 inches long and about 1/4 inch thick, and often weighs no more than 1 ounce. Most wands are wood, but some are bone. A rare few are metal, glass, or even ceramic, but these are quite exotic. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. A typical wand has AC 7, 5 hit points, hardness 5, and a break DC of 16. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 action, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole. Special Qualities: Roll d%. A 01-30 result indicates that something (a design, inscription, or the like) provides some clue to the wand's function, and 31-100 indicates no special qualities.
| Table: Wands |
| Minor |
Medium |
Major |
Wand |
Market Price |
01-02 |
- |
- |
Detect magic |
375 gp |
03-04 |
- |
- |
light |
375 gp |
05-07 |
- |
- |
Burning hands |
750 gp |
08-10 |
- |
- |
Charm animal |
750 gp |
11-13 |
- |
- |
Charm person |
750 gp |
14-16 |
- |
- |
Color spray |
750 gp |
17-19 |
- |
- |
cure light wounds |
750 gp |
20-22 |
- |
- |
detect secret doors |
750 gp |
23-25 |
- |
- |
Enlarge person |
750 gp |
26-28 |
- |
- |
Magic missile (1st) |
750 gp |
29-31 |
- |
- |
Shocking grasp |
750 gp |
32-34 |
- |
- |
Summon monster I |
750 gp |
35-36 |
- |
- |
Magic missile (3rd) |
2,250 gp |
37 |
01-03 |
- |
Magic missile (5th) |
3,750 gp |
38-40 |
04-07 |
- |
Bear's endurance |
4,500 gp |
41-43 |
08-11 |
- |
Bull's strength |
4,500 gp |
44-46 |
12-15 |
- |
cat's grace |
4,500 gp |
47-49 |
16-20 |
- |
cure moderate wounds |
4,500 gp |
50-51 |
21-22 |
- |
darkness |
4,500 gp |
52-54 |
23-24 |
- |
daylight |
4,500 gp |
55-57 |
25-27 |
- |
Delay poison |
4,500 gp |
58-60 |
28-31 |
- |
Eagle's splendor |
4,500 gp |
61-63 |
32-33 |
- |
false life |
4,500 gp |
64-66 |
34-37 |
- |
fox's cunning |
4,500 gp |
67-68 |
38 |
- |
ghoul touch |
4,500 gp |
69-71 |
39 |
- |
Hold person |
4,500 gp |
72-74 |
40-42 |
- |
Invisibility |
4,500 gp |
75-77 |
43-44 |
- |
Knock |
4,500 gp |
78-80 |
45 |
- |
Levitate |
4,500 gp |
81-83 |
46-47 |
- |
Acid arrow |
4,500 gp |
84-86 |
48-49 |
- |
Mirror image |
4,500 gp |
87-89 |
50-53 |
- |
owl's wisdom |
4,500 gp |
90-91 |
54 |
- |
shatter |
4,500 gp |
92-94 |
55-56 |
- |
Silence |
4,500 gp |
95-97 |
57 |
- |
summon monster II |
4,500 gp |
98-100 |
58-59 |
- |
Web |
4,500 gp |
- |
60-62 |
01-02 |
Magic missile (7th) |
5,250 gp |
- |
63-64 |
03-05 |
Magic missile (9th) |
6,750 gp |
- |
65-67 |
06-07 |
Call lightning (5th) |
11,250 gp |
- |
68 |
08 |
Charm person, heightened (3rd-level spell) |
11,250 gp |
- |
69-70 |
09-10 |
contagion |
11,250 gp |
- |
71-74 |
11-13 |
cure serious wounds |
11,250 gp |
- |
75-77 |
14-15 |
dispel magic |
11,250 gp |
- |
78-81 |
16-17 |
Fireball (5th) |
11,250 gp |
- |
82-83 |
18-19 |
keen edge |
11,250 gp |
- |
84-87 |
20-21 |
Lightning bolt (5th) |
11,250 gp |
- |
88-89 |
22-23 |
Major image |
11,250 gp |
- |
90-91 |
24-25 |
Slow |
11,250 gp |
- |
92-94 |
26-27 |
Suggestion |
11,250 gp |
- |
95-97 |
28-29 |
summon monster III |
11,250 gp |
- |
98 |
30-31 |
Fireball (6th) |
13,500 gp |
- |
99 |
32-33 |
Lightning bolt (6th) |
13,500 gp |
- |
100 |
34-35 |
Searing light (6th) |
13,500 gp |
- |
- |
36-37 |
Call lightning (8th) |
18,000 gp |
- |
- |
38-39 |
Fireball (8th) |
18,000 gp |
- |
- |
40-41 |
Lightning bolt (8th) |
18,000 gp |
- |
- |
42-45 |
Charm monster |
21,000 gp |
- |
- |
46-50 |
Cure critical wounds |
21,000 gp |
- |
- |
51-52 |
Dimensional anchor |
21,000 gp |
- |
- |
53-55 |
Fear |
21,000 gp |
- |
- |
56-59 |
Greater invisibility |
21,000 gp |
- |
- |
60 |
Hold person, heightened (4th level) |
21,000 gp |
- |
- |
61-65 |
ice storm |
21,000 gp |
- |
- |
66-68 |
inflict critical wounds |
21,000 gp |
- |
- |
69-72 |
Neutralize poison |
21,000 gp |
- |
- |
73-74 |
Poison |
21,000 gp |
- |
- |
75-77 |
polymorph |
21,000 gp |
- |
- |
78 |
ray of enfeeblement heightened (4th level) |
21,000 gp |
- |
- |
79 |
Suggestion, heightened (4th level) |
21,000 gp |
- |
- |
80-82 |
Summon monster IV |
21,000 gp |
- |
- |
83-86 |
wall of fire |
21,000 gp |
- |
- |
87-90 |
wall of ice |
21,000 gp |
- |
- |
91 |
Dispel magic (10th) |
22,500 gp |
- |
- |
92 |
Fireball (10th) |
22,500 gp |
- |
- |
93 |
Lightning bolt (10th) |
22,500 gp |
- |
- |
94 |
Chaos hammer (8th) |
24,000 gp |
- |
- |
95 |
Holy smite (8th) |
24,000 gp |
- |
- |
96 |
Order's wrath (8th) |
24,000 gp |
- |
- |
97 |
Unholy blight (8th) |
24,000 gp |
- |
- |
98-99 |
Restoration
1 |
26,000 gp |
- |
- |
100 |
stoneskin
2 |
33,500 gp |
1 The cost to create a wand of restoration is 10,500 gp, 840 XP, plus 5,000 gp for the material components. |
2 The cost to create a wand of stoneskin is 10,500 gp, 840 XP, plus 12,500 gp for the material components. |
All wands are simply storage devices for spells and thus have no special descriptions. Refer to the spell descriptions for all pertinent details.
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