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Additional Magic Item Space [Epic]Benefit: Choose one type of magic item that has a limit on the number a character can simultaneously wear and gain its benefit. The character can now wear one more magic item of this type and also gain its benefit. Normal: Without this feat, a character is limited to one headband, hat, or helmet; one pair of eye lenses or goggles; one cloak, cape, or mantle; one amulet, brooch, medallion, necklace, periapt, or scarab; one suit of armor; one robe; one vest, vestment, or shirt; one pair of bracers or bracelets; one pair of gloves or gauntlets; two rings; one belt; and one pair of boots. Special: A character can gain this feat multiple times. Each time the character takes the feat, it applies to a new type of wearable magic item. Benefit: The character gains a +1 natural armor bonus to Armor Class, or his or her existing natural armor bonus increases by 1. Special: A character can gain this feat multiple times. Its effects stack. Prerequisites: Int 21, Craft(alchemy) 24 ranks. Benefit: Whenever creating an alchemical item or substance, the character can choose to make it more powerful than normal by adding +20 to the DC required to create it and multiplying its price by 5. If the item or substance deals damage, double the damage dealt. If the item or substance doesn't deal damage, double the duration of its effect. If the item or substance doesn't deal damage and doesn't have a specific listed duration (or has an instantaneous duration), double all dimensions of its area. If the item or substance doesn't fit any of these categories, then it cannot be affected by this feat. See the Craft (alchemy) skill description. Automatic Quicken Spell [Epic]Benefit: The character may cast all 0-, 1st-, 2nd-, and 3rd-level spells as quickened spells without using higher-level spell slots. The normal limit to the number of quickened spells a character may cast per round applies. Spells with a casting time of more than 1 full round can't be quickened. Special: A character can gain this feat multiple times. Each time a character takes the feat, the spells of his or her next three lowest spell levels can now be quickened with no adjustment to their spell slots. This feat doesn't increase the casting time for those spells that normally become full-round actions when cast in metamagic form. Automatic Silent Spell [Epic]Benefit: The character may cast all 0-, 1st-, 2nd-, and 3rd-level spells as silent spells without using higher-level spell slots. Special: A character can gain this feat multiple times. Each time a character takes the feat, the spells of his or her next three lowest spell levels can now be silenced with no adjustment to their spell slots. This feat doesn't increase the casting time for those spells that normally become full-round actions when cast in metamagic form. However, since bard spells can't be enhanced with the Silent Spell feat, they can't be affected by this feat either. Automatic Still Spell [Epic]Benefit: The character may cast all 0-, 1st-, 2nd-, and 3rd-level spells as stilled spells without using higher-level spell slots. Special: A character can gain this feat multiple times. Each time a character takes the feat, the spells of his or her next three lowest spell levels can now be stilled with no adjustment to their spell slots. This feat doesn't increase the casting time for those spells that normally become full-round actions when cast in metamagic form. Prerequisites: Survival 24 ranks, five or more favored enemies. Benefit: Any weapon the character wields against one of his or her favored enemies is treated as a bane weapon for that creature type (thus, its enhancement bonus is increased by +2 and it deals +2d6 points of damage). This ability doesn't stack with similar abilities. Benefit: The character can act as if hasted for 5 rounds each day. The duration of the effect need not be consecutive rounds. Activating this power is a free action. Special: A character can gain this feat multiple times. Each time he or she takes the feat, it grants an additional 5 rounds of haste per day. Prerequisites: Wis 21, ability to cast 9th-level divine spells. Benefit: Choose an additional domain from the character's deity's domain list. The character now has access to that domain's spells as normal for his or her domain spells and the domain's granted powers. Special: A character can gain this feat multiple times. Each time he or she takes the feat, it applies to a different domain. Bulwark of Defense [Epic]Prerequisites: Con 25, defensive stance 3/day. Benefit: The character's defensive stance bonuses increase to +4 Strength, +6 Constitution, +4 resistance bonus on all saves, and +6 dodge bonus to AC. Prerequisites: Rage 5/day, chaotic alignment. Benefit: Any weapon the character wields while in a rage is treated as an anarchic weapon (it is chaos-aligned and deals an extra 2d6 points of damage against creatures of lawful alignment). This ability does not stack with similar abilities. Colossal Wild Shape [Wild] [Epic]Prerequisite: The ability to wild shape into a Gargantuan creature. Benefit: The character can use his or her wild shape to take the shape of a Colossal animal. Normal: Without this feat, a character cannot wild shape into an animal of greater than Huge size. Benefit: The character does not incur any attacks of opportunity for firing a bow when threatened. Normal: Without this feat, a character incurs an attack of opportunity from all opponents who threaten him or her whenever he or she uses a bow. Craft Epic Magic Arms and Armor [Item Creation] [Epic]Benefit: The character can craft magic arms and armor which exceed the normal limits for such items Craft Epic Rod [Item Creation] [Epic]Benefit: The character can craft rods that exceed the normal limits for such items. Craft Epic Staff [Item Creation] [Epic]Benefit: The character can craft staffs that exceed the normal limits for such items. Craft Epic Wondrous Item [Item Creation] [Epic]Benefit: The character can craft wondrous items that exceed the normal limits for such items. Benefit: The character gains damage reduction 3/-. This does not stack with damage reduction granted by magic items or nonpermanent magical effects, but it does stack with any damage reduction granted by permanent magical effects, class features, or this feat itself. Special: A character can gain this feat multiple times. Each time he or she gains the feat, his or her damage reduction increases by 3. Prerequisites: Perform 24 ranks, bardic music class feature. Benefit: The character can use song or poetics to temporarily deafen all enemies within a 30-foot spread from him or her. A successful Fortitude save (DC 10 + 1/2 the character's class level + the character's Charisma modifier) negates the effect. The deafening effect lasts for as long as the character continues the deafening song. The character can choose to exclude any characters from this effect. The character may sing, play, or recite a deafening song while taking other mundane actions, but not magical ones (see the bard's inspire courage ability for more details). The character may keep up the deafening song for a maximum of 10 rounds. Using the deafening song counts as one of the character's uses of song or poetics for the day. Benefit: Any time the character scores a critical hit against one of his or her favored enemies, it must make a Fortitude save (DC 10 + 1/2 character's ranger class level + character's Wisdom modifier) or die instantly. Special: Creatures immune to critical hits can't be affected by this feat. Devastating Critical [Epic]Benefit: Whenever the character scores a critical hit with the chosen weapon, the target must make a Fortitude save (DC 10 + 1/2 character level + character's Strength modifier) or die instantly. (Creatures immune to critical hits can't be affected by this feat.) Special: A character can gain this feat multiple times. Its effects do not stack. Each time a character takes the feat, it applies to a different type of weapon. Dexterous Fortitude [Epic]Prerequisites: Dex 25, slippery mind class feature. Benefit: Once per round, when targeted by an effect that requires a Fortitude saving throw, the character may make a Reflex save instead to avoid the effect (evasion is not applicable). Prerequisites: Dex 25, slippery mind class feature. Benefit: Once per round, when targeted by an effect that requires a Will saving throw, the character may make a Reflex save instead to avoid the effect (evasion is not applicable). Diminutive Wild Shape [Wild] [Epic]Prerequisite: Ability to wild shape into a Huge animal. Benefit: The character can use wild shape to take the shape of a Diminutive animal. Normal: Without this feat, a character cannot wild shape into an animal of smaller than Tiny size. Benefit: If the character charges a foe during the first round of combat (or the surprise round, if the character is allowed to act in it), he or she can make a full attack against the opponent charged. Normal: Without this feat, a character may only make a single attack as part of a charge. Benefit: The character may throw or fire a ranged weapon at any target within line of sight, with no penalty for range. Dragon Wild Shape [Wild] [Epic]Prerequisites: Wis 30, Knowledge (nature) 30 ranks, wild shape 6/day. Benefit: The character may use wild shape to change into a dragon (black, blue, green, red, white, brass, bronze, copper, gold, or silver). The size limitation is the same as the character's limitation on animal size. The character gains all extraordinary and supernatural abilities of the dragon whose form he or she takes. Efficient Item Creation [Epic]Prerequisites: Item creation feat to be selected, Knowledge (arcana) 24 ranks, Spellcraft 24 ranks. Benefit: Select an item creation feat. Creating a magic item using that feat requires one day per 10,000 gp of the item's market price, with a minimum of one day. Normal: Without this feat, creating a magic item requires one day for each 1,000 gp of the item's market price. Special: A character can gain this feat multiple times. Its effects do not stack. Each time a character takes the feat, it applies to a different item creation feat. Benefit: Choose a type of energy (acid, cold, electricity, fire, or sonic). The character gains resistance 10 to that type of energy, or the character's existing resistance to that type of energy increases by 10. This feat does not stack with energy resistance granted by magic items or nonpermanent magical effects. Special: A character can gain this feat multiple times. If the same type of energy is chosen, the effects stack. Enhance Spell [Metamagic] [Epic]Benefit: The damage cap for the character's spells increases by 10 dice (for spells that deal a number of dice of damage equal to caster level) or by 5 dice (for spells that deal a number of dice of damage equal to half caster level). An enhanced spell uses up a spell slot four levels higher than the spell's actual level. This feat has no effect on spells that don't specifically deal a number of dice of damage equal to the caster's level or half level, even if the spell's effect is largely dictated by the caster's level. Normal: Without this feat, use the damage dice caps indicated in the spell's description. Special: A character may gain this feat multiple times. Each time he or she selects this feat, the damage cap increases by 10 dice or 5 dice, as appropriate to the spell, and the enhanced spell takes up a spell slot an additional four levels higher. Prerequisites: Dex 25, Dodge, Tumble 30 ranks, improved evasion, defensive roll class feature. Benefit: Once per round, when struck by an attack from an opponent the character has designated as the object of his or her dodge, the character may automatically avoid all damage from the attack. Benefit: Whenever the character makes a check for performing a physical action that extends over a period of time, he or she gets a +10 bonus on the check. Epic Expanded Knowledge [Epic, Psionic]You learn another power. Prerequisites: Character level 21st, ability to manifest powers of the normal maximum power level in at least one psionic class. Benefit: You learn one additional power at any level up to the highest level of power you can manifest. You can choose any power, even one that is part of another discipline's list or another class's list. Special: You can gain this feat multiple times. Each time, you learn one new power at any level up to the highest level of power you can manifest. Benefit: The character gains a +4 bonus on all Fortitude saving throws. Prerequisites: Cha 25, Perform 30 ranks, bardic music class feature. Benefit: All competence bonuses, dodge bonuses, and morale bonuses granted by the character's bardic music ability increase by +1. If you have the inspire greatness bardic music ability, it grants one additional bonus HD. Special: A character can gain this feat multiple times. Its effects stack. Normal: The Leadership feat provides no benefit for leadership scores beyond 25. Table: Epic Leadership
| Leadership Score | Cohort Level |
----------Number of Followers by Level --------- |
|
|
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
10th |
25 |
17th |
135 |
13 |
7 |
4 |
2 |
2 |
1 |
- |
- |
- |
26 |
18th |
160 |
16 |
8 |
4 |
2 |
2 |
1 |
- |
- |
- |
27 |
18th |
190 |
19 |
10 |
5 |
3 |
2 |
1 |
- |
- |
- |
28 |
19th |
220 |
22 |
11 |
6 |
3 |
2 |
1 |
- |
- |
- |
29 |
19th |
260 |
26 |
13 |
7 |
4 |
2 |
1 |
- |
- |
- |
30 |
20th |
300 |
30 |
15 |
8 |
4 |
2 |
1 |
- |
- |
- |
31 |
20th |
350 |
35 |
18 |
9 |
5 |
3 |
2 |
1 |
- |
- |
32 |
21st |
400 |
40 |
20 |
10 |
5 |
3 |
2 |
1 |
- |
- |
33 |
21st |
460 |
46 |
23 |
12 |
6 |
3 |
2 |
1 |
- |
- |
34 |
22nd |
520 |
52 |
26 |
13 |
6 |
3 |
2 |
1 |
- |
- |
35 |
22nd |
590 |
59 |
30 |
15 |
8 |
4 |
2 |
1 |
- |
- |
36 |
23rd |
660 |
66 |
33 |
17 |
9 |
5 |
3 |
2 |
1 |
- |
37 |
23rd |
740 |
74 |
37 |
19 |
10 |
5 |
3 |
2 |
1 |
- |
38 |
24th |
820 |
82 |
41 |
21 |
11 |
6 |
3 |
2 |
1 |
- |
39 |
24th |
910 |
91 |
46 |
23 |
12 |
6 |
3 |
2 |
1 |
- |
40 |
25th |
1000 |
100 |
50 |
25 |
13 |
7 |
4 |
2 |
1 |
- |
per +1 |
+1/2* |
+100** |
! |
! |
! |
! |
! |
! |
! |
! |
! |
Leadership Score: A character's Leadership score equals his or her level plus any Charisma modifier. Outside factors can affect a character's Leadership score, as detailed in the Leadership feat. Cohort Level: The character can attract a cohort of up to this level. Regardless of the character's Leadership score, he or she can't recruit a cohort of his or her level or higher. Number of Followers by Level: The character can lead up to the indicated number of characters of each level. *The maximum cohort level increases by 1 for every 2 points of Leadership above 40. **The number of 1st-level followers increases by 100 for every point of Leadership above 40. !A character can command one-tenth as many 2nd-level followers as 1st-level followers. A character can command one-half as many 3rd-level followers as 2nd-level followers, one-half as many 4th-level followers as 3rd-level followers, and so on (round fractions up, except any fraction less than 1 rounds to 0). A character can't have a follower of higher than 20th level. Table: Example Special Epic Cohorts presents some creatures that make good cohorts for epic characters. Table: Example Special Epic Cohorts
| Creature | Alignment |
Level Equivalent |
Angel, astral deva |
Any good |
20nd |
Dragon, ancient silver |
Lawful good |
42nd |
Couatl |
Lawful good |
16th |
Giant, cloud |
Neutral good |
24th |
Ghaele |
Chaotic good |
20st |
Giant, storm |
Chaotic good |
28th |
Dragon, wyrm brass |
Chaotic good |
42th |
Dragon turtle |
Neutral |
21st |
Hydra, 12-headed |
Neutral |
19th |
Roc |
Neutral |
23rd |
Dragon, ancient green |
Lawful evil |
40th |
Devil, ice (gelugon) |
Lawful evil |
21st |
Giant, cloud |
Neutral evil |
24th |
Demon, glabrezu |
Chaotic evil |
23rd |
Demon, succubus |
Chaotic evil |
12th |
Dragon, wyrm white |
Chaotic evil |
41th |
Benefit: Gain a +1 bonus on all attacks. Special: A character can gain this feat multiple times. Its effects stack. Epic Psionic Focus [Epic, Psionic]You can expend your psionic focus to greater effect. Prerequisites: Character level 21st, ability to manifest powers of the normal maximum power level in at least one psionic class. Benefit: When you expend your psionic focus, you can simultaneously use two feats that require a psionic focus to be expended, instead of just one. The feats must be stackable. You must still spend the requisite power points required to use each metapsionic feat, and you cannot exceed the power point limit set by your manifester level. Special: You can take this feat multiple times. Each time you do so, you can simultaneously use one additional feat that requires a psionic focus to be expended. Benefit: The character gains a +4 bonus on all Reflex saving throws. Prerequisite: 20 ranks in the skill selected. Benefit: The character gains a +10 bonus on all skill checks with that skill. Special: A character can gain this feat multiple times. Its effects do not stack. Each time a character takes the feat, it applies to a different skill. Prerequisites: Dex 21, Run. Benefit: The character's speed increases by 30 feet. This benefit does not stack with increased speed granted by magic items or nonpermanent magical effects. Special: This feat only functions when the character is wearing medium armor, light armor, or no armor. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic the character selects to focus on. This stacks with the bonuses from Spell Focus and Greater Spell Focus. Special: A character can gain this feat multiple times. Its effects do not stack. Each time the character takes the feat, it applies to a different school of magic. Epic Spell Penetration [Epic]Prerequisite: Spellcraft 24 ranks, Knowledge (arcana) 24 ranks, ability to cast 9th-level arcane spells. OR Spellcraft 24 ranks, Knowledge (religion) 24 ranks, ability to cast 9th-level divine spells. OR Spellcraft 24 ranks, Knowledge (nature) 24 ranks, ability to cast 9th-level divine spells. Benefit: The character may develop and cast epic spells. If the character is an arcane spellcaster, he or she may cast a number of epic spells per day equal to his or her ranks in Knowledge (arcana) divided by 10. If the character is a divine spellcaster, he or she may cast a number of epic spells per day equal to his or her ranks in Knowledge (religion) or Knowledge (nature) divided by 10. Special: If the character meets more than one set of prerequisites, the limit on the number of spells he or she may cast per day is cumulative. Benefit: The character gains +30 hit points. Special: A character can gain this feat multiple times. Its effects stack. Benefit: Add a +2 bonus to all attack rolls the character makes using the selected weapon. Special: A character can gain this feat multiple times. Its effects do not stack. Each time the character takes the feat it applies to a different type of weapon. Epic Weapon Specialization [Epic]Benefit: Add +4 to all damage the character deals using the selected weapon. If the weapon is a ranged weapon, the damage bonus only applies if the target is within 30 feet. Special: A character can gain this feat multiple times. Its effects do not stack. Each time the character takes the feat, it applies to a different type of weapon. Benefit: The character gains a +4 bonus on all Will saving throws. Exceptional Deflection [Epic]Benefit: The character can deflect any ranged attacks (including spells that require ranged touch attacks) as if they were arrows. Extended Life Span [Epic]Benefit: Add one-half the maximum result of the character's race's maximum age modifier to the character's normal middle age, old, and venerable age categories. Calculate the character's maximum age using the new venerable number. This feat can't lower the character's current age category. Special: A character can gain this feat multiple times. Its effects stack. Prerequisite: Int 25 (if the character's spellcasting is controlled by Intelligence) or Cha 25 (if the character's spellcasting is controlled by Charisma). Benefit: Choose one arcane spell the character knows of 8th level or lower. The character's familiar can now use this spell once per day as a spell-like ability, at a caster level equal to the character's caster level. A character cannot bestow a spell to his or her familiar if the spell normally has a material component cost of more than 1 gp or an XP cost. Special: A character can gain this feat multiple times. Each time the character takes the feat, he or she can give his or her familiar a different spell-like ability or another daily use of the same spell-like ability. Benefit: The character gains fast healing 3, or the character's existing fast healing increases by 3. This feat does not stack with fast healing granted by magic items or nonpermanent magical effects. Special: This feat may be taken multiple times. Its effects stack. Fine Wild Shape [Wild] [Epic]Prerequisite: Ability to wild shape into a Diminutive creature. Benefit: The character can use his or her wild shape to take the shape of a Fine animal. Normal: Without this feat, a character cannot wild shape into an animal smaller than Tiny size. Forge Epic Ring [Item Creation] [Epic]Benefit: The character can forge magic rings that exceed the normal limits for such items. Gargantuan Wild Shape [Wild] [Epic]Prerequisite: Ability to wild shape into a Huge animal. Benefit: The character can use your wild shape to take the shape of a Gargantuan animal. Normal: Without this feat, a character cannot wild shape into an animal greater than Huge size. Benefit: The character's Charisma increases by 1 point. Special: A character can gain this feat multiple times. Its effects stack. Great Constitution [Epic]Benefit: The character's Constitution increases by 1 point. Special: A character can gain this feat multiple times. Its effects stack. Benefit: The character's Dexterity increases by 1 point. Special: A character can gain this feat multiple times. Its effects stack. Great Intelligence [Epic]Benefit: The character's Intelligence increases by 1 point. Special: A character can gain this feat multiple times. Its effects stack. Prerequisites: Cha 25, smite ability (from class feature or domain granted power). Benefit: Whenever the character makes a successful smite attack, add twice the appropriate level to damage (rather than just the character's level). Special: A character may select this feat multiple times. Its effects stack. Remember that two doublings equals a tripling, and so forth. Benefit: The character's Strength increases by 1 point. Special: A character can gain this feat multiple times. Its effects stack. Benefit: The character's Wisdom increases by 1 point. Special: A character can gain this feat multiple times. Its effects stack. Prerequisite: Perform 30 ranks, bardic music class feature. Benefit: The number of allies the character can affect with his or her inspire competence or inspire greatness bardic music ability doubles. When inspiring competence in multiple allies, the character can choose different skills to inspire for different allies. Special: A character can gain this feat multiple times. Its effects stack. Remember that two doublings equals a tripling, and so forth. Benefit: The character can use song or poetics to hinder enemy spellcasters within a 30-foot spread from the character. To successfully cast a spell within this area, a spellcaster must make a Concentration check as if he or she were casting defensively, and all such checks have a penalty equal to half the character's level. The character can choose to exclude any characters from this effect. The character may sing, play, or recite a hindering song while taking other mundane actions, but not magical ones (see the bard's inspire courage ability for more details). The character may keep up the hindering song for a maximum of 10 rounds. Using the hindering song counts as one of the character's uses of song or poetics for the day. Prerequisites: Smite evil class feature, any good alignment. Benefit: Any weapon the character wields is treated as a holy weapon (is good-aligned and deals an extra 2d6 points of damage against creatures of evil alignment). If the weapon already has an alignment, this feat has no effect on the weapon. Ignore Material Components [Epic]Benefit: The character may cast spells without any material components. This feat does not affect the need for a focus or divine focus. Improved Alignment-Based Casting [Epic]Prerequisites: Access to domain of Chaos, Evil, Good, or Law, alignment must match domain chosen, ability to cast 9th-level divine spells. Benefit: Select an alignment-based domain (Chaos, Evil, Good, or Law) to which the character has access. The character casts spells with that alignment descriptor at +3 caster level. Special: This benefit overrides (does not stack with) the granted powers of the Chaos, Evil, Good, and Law domains. A character may select this feat multiple times. Its effects do not stack. Each time a character takes the feat, it applies to a different alignment-based domain to which the character has access. Improved Arrow of Death [Epic]Benefit: Add +2 to the DC of the character's arrows of death. This feat may be taken multiple times. Its effects stack. Improved Aura of Courage [Epic]Prerequisite: Cha 25, aura of courage class ability. Benefit: The character's aura of courage grants a +8 morale bonus on saving throws against fear effects. Improved Aura of Despair [Epic]Prerequisite: Cha 25, aura of despair class ability. Benefit: The character's aura of despair causes a -4 morale penalty on all saving throws. Improved Combat Casting [Epic]Benefit: The character doesn't incur attacks of opportunity for casting spells when threatened. Improved Combat Reflexes [Epic] |